/* OpenCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ .int iMag_P228; // Weapon Info weaponinfo_t wptP228 = { WEAPON_P228, // Identifier SLOT_SECONDARY, // Slot 600, // Price CALIBER_357SIG, // Caliber ID 1.0, // Max Player Speed 1, // Bullets Per Shot 13, // Clip/MagSize 40, // Damage Per Bullet 1, // Penetration Multiplier 4096, // Bullet Range 0.8, // Range Modifier TYPE_SEMI, // Firing Type 0.15, // Attack-Delay 2.7, // Reload-Delay iAmmo_357SIG, // Caliber Pointer iMag_P228, // Clip Pointer 200, // Accuracy Divisor 0.55, // Accuracy Offset 1.4, // Max Inaccuracy 8, // Minimum Crosshair Distance 3, // Crosshair Movement Delta 1.25 // Armor penetration ratio }; // Anim Table enum { ANIM_P228_IDLE, ANIM_P228_SHOOT1, ANIM_P228_SHOOT2, ANIM_P228_SHOOT3, ANIM_P228_SHOOT_EMPTY, ANIM_P228_RELOAD, ANIM_P228_DRAW }; void WeaponP228_Draw( void ) { #ifdef SSQC OpenCSGunBase_Draw(); #else View_PlayAnimation( ANIM_P228_DRAW ); Sound_Delayed( "weapons/p228_slidepull.wav", 1.0, 0.5 ); #endif } void WeaponP228_PrimaryFire( void ) { #ifdef SSQC if ( OpenCSGunBase_PrimaryFire() == TRUE ) { // Play Sound sound( self, CHAN_WEAPON, "weapons/p228-1.wav", 1, ATTN_NORM ); } #else if ( getstatf( STAT_CURRENT_MAG ) == 0 ) { View_PlayAnimation( ANIM_P228_SHOOT_EMPTY ); } else { int iRand = (int)floor( random( 1, 4 ) ); if ( iRand == 1 ) { View_PlayAnimation( ANIM_P228_SHOOT1 ); } else if ( iRand == 2 ) { View_PlayAnimation( ANIM_P228_SHOOT2 ); } else { View_PlayAnimation( ANIM_P228_SHOOT3 ); } } OpenCSGunBase_ShotMultiplierHandle( 1 ); #endif } void WeaponP228_Reload( void ) { #ifdef SSQC if ( OpenCSGunBase_Reload() == TRUE ) { // Play Sound } #else View_PlayAnimation( ANIM_P228_RELOAD ); Sound_Delayed( "weapons/p228_clipout.wav", 1.0, 0.5 ); Sound_Delayed( "weapons/p228_clipin.wav", 1.0, 1.5 ); Sound_Delayed( "weapons/p228_sliderelease.wav", 1.0, 2.4 ); #endif }