/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ float Math_CRandom( void ) { return 2 * ( random() - 0.5 ); } void TraceAttack_FireBullets( void ) { vector vSrc, vDir; makevectors(self.v_angle); vSrc = self.origin + self.view_ofs; int iShots = wptTable[ self.weapon ].iBullets; while ( iShots > 0) { vDir = aim( self, 100000 ) + Math_CRandom()*self.fAccuracy*v_right + Math_CRandom()*self.fAccuracy*v_up; traceline( vSrc, vSrc + ( vDir * 2048 ), FALSE, self); if (trace_fraction != 1.0) { if ( trace_ent.takedamage == DAMAGE_YES ) { Damage_Apply( trace_ent, self, self.weapon, trace_endpos ); } else { pointparticles( EFFECT_GUNSHOT, trace_endpos, '0 0 0', 1 ); } } iShots--; } dprint( sprintf( "[DEBUG] ACCURACY: %f, %d %d %d\n", self.fAccuracy, vDir_x, vDir_y, vDir_z )); }