/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void Damage_Apply( entity eTarget, entity eAttacker, float fWeapon, vector vHitPos ) { eTarget.health = eTarget.health - wptTable[ self.weapon ].iDamage; // TODO: Body part multipliers if ( eTarget.iBleeds == TRUE ) { makevectors( eAttacker.angles ); pointparticles( EFFECT_BLOOD, vHitPos, v_forward * -1, 1 ); } entity eOld = self; self = eTarget; if ( eTarget.health <= 0 ) { eTarget.health = 0; eTarget.vDeath(); } else { eTarget.vPain(); } self = eOld; }