/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class func_wall : CBaseTrigger { void() func_wall; virtual void() Trigger; }; void func_wall :: func_wall ( void ) { precache_model( model ); //angles = '0 0 0'; movetype = MOVETYPE_PUSH; solid = SOLID_BSP; setmodel( this, model ); CBaseTrigger::CBaseTrigger(); } void func_wall :: Trigger ( void ) { frame = 1 - frame; }