r_part view_spark { type texturedspark texture ball scale 1 count 4 scalefactor 1 alpha 0.5 die 0.8 rgb 255 180 0 blend add spawnmode ball spawnvel 15 veladd 150 gravity 800 } r_part gunsmoke { texture ball count 1 scale 16 die 1 rgb 25 25 25 spawnmode ball blend add gravity -50 veladd -20 spawnorg 0.25 randomvel 2.25 -15 scalefactor 1 } r_part gunsmoke2 { texture ball count 1 scale 64 die 5 3 rgb 255 255 255 alpha 0.1 blend add spawnmode ball gravity -20 viewspace 0.9 spawnorg 0.1 randomvel -1 -15 }