Everything in this .pk3dir is licensed under the GPL V2. Two example skyboxes are included: textures/skies/smudge: Which is a LDR, single cubemap, skybox. textures/skies/dune: Which is HDR capable. So depending on the irisadaption level the sky will darken, or brighten. r_hdr_irisadaption needs to be set to 1. textures/skies/recotta: Which is an LDR night-sky. A map using this does not need a light_environment entity to light the scene. The compiler will approximate even lighting for the entire level based around said sky. textures/skies/yukongold: Which is a skybox with a background, clouds rendered on top, with another foreground box layered on top of the clouds. This is so the clouds can go behind mountains or whatever you'd like.