/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { HANDGRENADE_IDLE, HANDGRENADE_FIDGET, HANDGRENADE_PULLPIN, HANDGRENADE_THROW1, HANDGRENADE_THROW2, HANDGRENADE_THROW3, HANDGRENADE_HOLSTER, HANDGRENADE_DRAW }; void w_handgrenade_precache(void) { precache_model("models/v_grenade.mdl"); precache_model("models/w_grenade.mdl"); precache_model("models/p_grenade.mdl"); } string w_handgrenade_vmodel(void) { return "models/v_grenade.mdl"; } string w_handgrenade_wmodel(void) { return "models/w_grenade.mdl"; } string w_handgrenade_pmodel(void) { return "models/p_grenade.mdl"; } string w_handgrenade_deathmsg(void) { return ""; } void w_handgrenade_draw(void) { #ifdef CSQC Weapons_ViewAnimation(HANDGRENADE_DRAW); #else player pl = (player)self; Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_handgrenade, __NULL__); #endif } void w_handgrenade_holster(void) { } void w_handgrenade_primary(void) { } void w_handgrenade_secondary(void) { } void w_handgrenade_reload(void) { } void w_handgrenade_release(void) { } float w_handgrenade_aimanim(void) { #ifdef SSQC return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; #endif } void w_handgrenade_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_handgrenade = { ITEM_HANDGRENADE, 4, 0, w_handgrenade_draw, w_handgrenade_holster, w_handgrenade_primary, w_handgrenade_secondary, w_handgrenade_reload, w_handgrenade_release, __NULL__, w_handgrenade_precache, __NULL__, w_handgrenade_vmodel, w_handgrenade_wmodel, w_handgrenade_pmodel, w_handgrenade_deathmsg, w_handgrenade_aimanim, w_handgrenade_hudpic }; #ifdef SSQC void weapon_handgrenade(void) { Weapons_InitItem(WEAPON_HANDGRENADE); } #endif