#pragma target fte #pragma progs_dat "../../rewolf/data.pk3dir/csprogs.dat" #define CSQC #define VALVE #define REWOLF #includelist ../builtins.h ../defs.h ../math.h ../materials.h ../events.h ../entities.h valve/defs.h valve/particles.h defs.h ../vgui/include.src util.c rewolf/init.c ../gs-entbase/client.src rewolf/decore.cpp sound.c text.c voice.c ../shared/valve/animations.h ../shared/valve/animations.c ../shared/valve/player.cpp player.c ../shared/pmove.c predict.c ../shared/decals.c ../shared/effects.c ../shared/spraylogo.cpp ../shared/valve/items.h ../shared/valve/crosshair.h ../shared/valve/weapons.h ../shared/valve/w_crowbar.c ../shared/valve/w_glock.c ../shared/valve/w_python.c ../shared/valve/w_mp5.c ../shared/valve/w_crossbow.c ../shared/valve/w_shotgun.c ../shared/valve/w_rpg.c ../shared/valve/w_gauss.c ../shared/valve/w_egon.c ../shared/valve/w_hornetgun.c ../shared/valve/w_handgrenade.c ../shared/valve/w_tripmine.c ../shared/valve/w_satchel.c ../shared/valve/w_snark.c ../shared/valve/weapons.c ../shared/valve/weapon_common.c valve/player.c entities.c valve/cmds.c valve/game_event.c events.c valve/view.c view.c damage.c chat.c vgui.cpp rewolf/hud.c valve/hud_weaponselect.c valve/scoreboard.c valve/input.c entry.c #endlist