NUCLIDE CODEBASE CONTRIBUTING RULES 1. The code must be yours. It's simple: Do not take GPL code. Do not take Half-Life SDK code. We do not decompile, we reverse-engineer by trial and error. Also referred to as 'clean-room engineering'. Most of the behaviour is rather predictable, other is not. 2. Game specific features need to be put into game-specific directories. Unless other games benefit from this, keep it seperate to one of the game sub-directories. That's about it. Join us on #nuclide at irc.libera.chat