//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // Trisoup whose diffusemap multiplies against the glColor values. //============================================================================== !!ver 110 !!samps diffuse #include "sys/defs.h" varying vec2 tex_c; varying vec4 vex_color; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; tex_c.y -= e_time; vex_color = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 diffuse_f = vex_color; diffuse_f.rgb *= diffuse_f.a; diffuse_f *= texture2D(s_diffuse, tex_c); gl_FragColor = diffuse_f; } #endif