/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { HORNETGUN_IDLE, HORNETGUN_FIDGET1, HORNETGUN_FIDGET2, HORNETGUN_HOLSTER, HORNETGUN_DRAW, HORNETGUN_SHOOT }; void w_hornetgun_precache(void) { precache_model("models/v_hgun.mdl"); precache_model("models/w_hgun.mdl"); precache_model("models/p_hgun.mdl"); precache_model("models/hornet.mdl"); precache_sound("agrunt/ag_fire1.wav"); precache_sound("agrunt/ag_fire2.wav"); precache_sound("agrunt/ag_fire3.wav"); } void w_hornetgun_pickup(void) { #ifdef SSQC player pl = (player)self; pl.ammo_hornet = 8; #endif } string w_hornetgun_vmodel(void) { return "models/v_hgun.mdl"; } string w_hornetgun_wmodel(void) { return "models/w_hgun.mdl"; } string w_hornetgun_pmodel(void) { return "models/p_hgun.mdl"; } string w_hornetgun_deathmsg(void) { return ""; } void w_hornetgun_draw(void) { #ifdef CSQC Weapons_ViewAnimation(HORNETGUN_DRAW); #else player pl = (player)self; Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_hornet, __NULL__); #endif } void w_hornetgun_holster(void) { } #ifdef SSQC void w_hornetgun_shoothornet(void) { static void Hornet_Touch(void) { if (other.takedamage == DAMAGE_YES) { Damage_Apply(other, self.owner, 10, trace_endpos, FALSE); } else { } remove(self); } Weapons_MakeVectors(); entity bolt = spawn(); setmodel(bolt, "models/hornet.mdl"); setorigin(bolt, Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8)); bolt.owner = self; bolt.velocity = v_forward * 1000; bolt.movetype = MOVETYPE_FLY; bolt.solid = SOLID_BBOX; //bolt.flags |= FL_LAGGEDMOVE; bolt.gravity = 0.5f; bolt.angles = vectoangles(bolt.velocity); bolt.touch = Hornet_Touch; setsize(bolt, [0,0,0], [0,0,0]); } #endif void w_hornetgun_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } #ifdef SSQC w_hornetgun_shoothornet(); Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM); #else Weapons_ViewAnimation(HORNETGUN_SHOOT); #endif pl.w_attack_next = 0.25; pl.w_idle_next = 2.5f; } void w_hornetgun_secondary(void) { player pl = (player)self; if (pl.w_attack_next) { return; } #ifdef SSQC w_hornetgun_shoothornet(); Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM); #else Weapons_ViewAnimation(HORNETGUN_SHOOT); #endif pl.w_attack_next = 0.1; pl.w_idle_next = 2.5f; } void w_hornetgun_reload(void) { } void w_hornetgun_release(void) { #ifdef CSQC int r; player pl = (player)self; if (pl.w_idle_next > 0.0) { return; } r = floor(random(0,3)); switch (r) { case 0: Weapons_ViewAnimation(HORNETGUN_IDLE); pl.w_idle_next = 0.95f; break; case 1: Weapons_ViewAnimation(HORNETGUN_FIDGET1); pl.w_idle_next = 2.5f; break; default: Weapons_ViewAnimation(HORNETGUN_FIDGET2); pl.w_idle_next = 2.2f; break; } #endif } void w_hornetgun_crosshair(void) { #ifdef CSQC static vector cross_pos; cross_pos = (video_res / 2) + [-12,-12]; drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL); #endif } float w_hornetgun_aimanim(void) { #ifdef SSQC return self.flags & FL_CROUCHING ? ANIM_CR_AIMHIVE : ANIM_AIMHIVE; #endif } void w_hornetgun_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_hornetgun = { ITEM_HORNETGUN, 3, 3, w_hornetgun_draw, w_hornetgun_holster, w_hornetgun_primary, w_hornetgun_secondary, w_hornetgun_reload, w_hornetgun_release, w_hornetgun_crosshair, w_hornetgun_precache, w_hornetgun_pickup, w_hornetgun_vmodel, w_hornetgun_wmodel, w_hornetgun_pmodel, w_hornetgun_deathmsg, w_hornetgun_aimanim, w_hornetgun_hudpic }; #ifdef SSQC void weapon_hornetgun(void) { Weapons_InitItem(WEAPON_HORNETGUN); } #endif