class player { entity p_model; int p_hand_bone; int p_model_bone; vector netorigin; vector netvelocity; float netflags; float netjumptime; float netteleport_time; float activeweapon; float weapons; float lastweapon; float health; float armor; float pitch; float viewzoom; vector view_ofs; #ifdef CSQC virtual void() gun_offset; virtual void() draw; virtual float() predraw; #endif };