gs_material_glass { gamematerial Y bulletimpact "func_breakable.impact_glass" } gs_material_wood { gamematerial W bulletimpact "func_breakable.impact_wood" } gs_material_metal { gamematerial M bulletimpact "func_breakable.impact_metal" } gs_material_flesh { gamematerial F bulletimpact "func_breakable.impact_flesh" } gs_material_cinderblock { gamematerial C bulletimpact "func_breakable.impact_cinderblock" } gs_material_tile { gamematerial T bulletimpact "func_breakable.impact_tile" } gs_material_computer { gamematerial P bulletimpact "func_breakable.impact_computer" } gs_material_unbreakableglass { gamematerial Y bulletimpact "func_breakable.impact_glassunbreakable" } gs_material_rocks { gamematerial C bulletimpact "func_breakable.impact_rock" }