/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ void View_UpdateWeapon(entity vm, entity mflash) { int aw = getstati( STAT_ACTIVEWEAPON ); if( aw < CS_WEAPON_COUNT ) { if ( pSeat->fLastWeapon != aw ) { pSeat->fLastWeapon = aw; if ( aw >= 1 ) { string wm; if (autocvar_skins_dir != "") { wm = sprintf("skins/%s/%s", autocvar_skins_dir, sViewModels[ aw - 1 ]); } else { wm = sprintf("models/%s", sViewModels[ aw - 1 ]); } setmodel( vm, wm ); if (getstati_punf(STAT_TEAM) == TEAM_CT) { setcustomskin(vm, "", "geomset 0 2\n"); } else { setcustomskin(vm, "", "geomset 0 1\n"); } skel_delete( mflash.skeletonindex ); mflash.skeletonindex = skel_create( vm.modelindex ); pSeat->fNumBones = skel_get_numbones( mflash.skeletonindex ) + 1; pSeat->fEjectBone = pSeat->fNumBones + 1; } } } }