/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define VEC_HULL_MIN '-16 -16 -36' #define VEC_HULL_MAX '16 16 36' // Player specific fields .float fInBuyZone; .float fInHostageZone; .float fInBombZone; .float fMoney; .float fStepTime; .float fInGame; float fInGamePlayers; float fOldInGamePlayers; float fGameState; float fGameTime; .int iCurrentClip; .int iCurrentCaliber; .int iSlotMelee, iSlotPrimary, iSlotSecondary, iSlotGrenade; .float fAttackFinished; // Game specific fields int iHostages; // GoldSrc-Rendermode Fields .vector rendercolor; .float rendermode; .float renderamt; .float alpha; string sCSPlayers[9] = { "", "models/player/terror/terror.mdl", "models/player/leet/leet.mdl", "models/player/arctic/arctic.mdl", "models/player/guerilla/guerilla.mdl", "models/player/urban/urban.mdl", "models/player/gsg9/gsg9.mdl", "models/player/sas/sas.mdl", "models/player/gign/gign.mdl" }; void Client_SendEvent( entity eClient, float fEVType ); void OpenCSGunBase_Draw( void ); float OpenCSGunBase_PrimaryFire( void ); float OpenCSGunBase_Reload( void );