# Materials: VMap Commands {#mat_vmap} ## vmap_lightimage ### Syntax **vmap_lightImage ** ### Overview By default, surface lights use the average color of the source image to generate the color of the light. vmap_lightImage specifies an alternate image to be used for light color emission, radiosity color emission, light filtering and alpha shadows. You can even use a light image with a different alpha channel for blurrier alpha shadows. The light color is averaged from the referenced texture. The texture must be the same size as the base image map. vmap_lightImage should appear before qer_editorImage.