# Materials: VMap Commands {#mat_vmap} ## vmap_backmaterial ### Syntax **vmap_backMaterial ** ### Overview This allows a brush surface to use a different material when you are inside it looking out. By way of example, this would allow a water brush (or other) surfaces to have a different sort order or appearance when seen from the inside. **vmap_backMaterial** only works on brush faces. For this reason, it is often deprecated in favor of using [vmap_cloneMaterial](vmap_cloneMaterial) where the target material contains [vmap_invert](vmap_invert). It can still be useful as a kind of shorthand.