/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ string sPainSounds[5] = { "player/pl_pain2.wav", "player/pl_pain4.wav", "player/pl_pain5.wav", "player/pl_pain6.wav", "player/pl_pain7.wav" }; /* ================= Player_SendEntity ================= */ float Player_SendEntity( entity ePEnt, float fChanged ) { if ( self.health <= 0 && ePEnt != self ) { return FALSE; } WriteByte( MSG_ENTITY, ENT_PLAYER ); WriteByte( MSG_ENTITY, self.modelindex ); WriteCoord( MSG_ENTITY, self.origin_x ); WriteCoord( MSG_ENTITY, self.origin_y ); WriteCoord( MSG_ENTITY, self.origin_z ); WriteCoord( MSG_ENTITY, self.v_angle_x ); WriteCoord( MSG_ENTITY, self.angles_y ); WriteCoord( MSG_ENTITY, self.angles_z ); WriteShort( MSG_ENTITY, self.velocity_x ); WriteShort( MSG_ENTITY, self.velocity_y ); WriteShort( MSG_ENTITY, self.velocity_z ); WriteFloat( MSG_ENTITY, self.flags ); WriteByte( MSG_ENTITY, self.weapon ); return TRUE; } /* ================= Player_Pain ================= */ void Player_Pain( int iHitBody ) { if ( iHitBody == BODY_HEAD ) { Animation_PlayerTopTemp( ANIM_HEAD_FLINCH, 0.1f ); } else { Animation_PlayerTopTemp( ANIM_GUT_FLINCH, 0.1f ); } sound( self, CHAN_VOICE, sPainSounds[ floor( random() * 5 ) ], 1, ATTN_IDLE ); self.velocity = '0 0 0'; } /* ================= Player_Death ================= */ void Player_Death( int iHitBody ) { if ( iHitBody == BODY_HEAD ) { sound( self, CHAN_VOICE, sprintf( "player/headshot%d.wav", floor( ( random() * 3 ) + 1 ) ), 1, ATTN_NORM ); } else { sound( self, CHAN_VOICE, sprintf( "player/die%d.wav", floor( ( random() * 3 ) + 1 ) ), 1, ATTN_NORM ); } // Drop a corpse entity eCorpse = spawn(); eCorpse.classname = "remove_me"; setorigin( eCorpse, self.origin ); setmodel( eCorpse, self.model ); setsize( eCorpse, self.mins, self.maxs ); eCorpse.angles = [ 0, self.angles_y, 0 ]; eCorpse.movetype = MOVETYPE_BOUNCE; // Drop primary weapon as well as the bomb if present if ( self.fSlotPrimary ) { Weapon_DropWeapon( SLOT_PRIMARY ); } else { if ( self.fSlotSecondary ) { Weapon_DropWeapon( SLOT_SECONDARY ); } } if ( self.fSlotGrenade ) { Weapon_DropWeapon( SLOT_GRENADE ); } // Make ourselves disappear self.modelindex = 0; if ( self.flags & FL_CROUCHING ) { eCorpse.frame = ANIM_CROUCH_DIE; } else { switch ( iHitBody ) { case BODY_HEAD: eCorpse.frame = ANIM_DIE_HEAD; break; case BODY_STOMACH: eCorpse.frame = ANIM_DIE_GUT; break; case BODY_LEGLEFT: case BODY_ARMLEFT: eCorpse.frame = ANIM_DIE_LEFT; break; case BODY_LEGRIGHT: case BODY_ARMRIGHT: eCorpse.frame = ANIM_DIE_RIGHT; break; default: eCorpse.frame = ANIM_DEATH1 + floor( random() * 3 ); break; } } Spawn_MakeSpectator(); self.classname = "player"; self.health = 0; forceinfokey( self, "*dead", "1" ); forceinfokey( self, "*team", ftos( self.team ) ); if ( self.team == TEAM_T ) { iAlivePlayers_T--; } else if ( self.team == TEAM_CT ) { iAlivePlayers_CT--; } else if ( self.team == TEAM_VIP ) { iAlivePlayers_CT--; // For consistency Rules_RoundOver( TEAM_T, 2500, FALSE ); return; } if ( ( iAlivePlayers_T == 0 ) && ( iAlivePlayers_CT == 0 ) ) { if ( ( iBombPlanted == FALSE ) || ( iBombZones > 0 ) ) { Rules_RoundOver( FALSE, 0, FALSE ); } else { Rules_RoundOver( TEAM_T, 3600, FALSE ); } } else { // If the bomb has been planted, T deaths don't matter anymore if ( ( self.team == TEAM_T ) && ( iAlivePlayers_T == 0 ) ) { if ( ( iBombPlanted == FALSE ) || ( iBombZones == 0 ) ) { Rules_RoundOver( TEAM_CT, 3600, FALSE ); } } else if ( ( self.team == TEAM_CT ) && ( iAlivePlayers_CT == 0 ) ) { Rules_RoundOver( TEAM_T, 3600, FALSE ); } } } /* ================= Player_GetMaxSpeed ================= */ float Player_GetMaxSpeed( float fWeapon ) { if ( self.flags & FL_CROUCHING ) { return ( cvar( "sv_maxspeed" ) * wptTable[ fWeapon ].fSpeedM ) * 0.5; } else { return cvar( "sv_maxspeed" ) * wptTable[ fWeapon ].fSpeedM; } } /* ================= Player_CrouchCheck ================= */ float Player_CrouchCheck( entity targ ) { vector vTrace = self.origin + '0 0 20'; tracebox( vTrace, VEC_HULL_MIN, VEC_HULL_MAX, vTrace, FALSE, self ); if ( trace_startsolid == FALSE ) { return TRUE; } return FALSE; } /* ================= Player_CrouchDown ================= */ void Player_CrouchDown( void ) { if ( self.movetype != MOVETYPE_WALK ) { return; } if ( !( self.flags & FL_CROUCHING ) ) { setsize( self, VEC_CHULL_MIN, VEC_CHULL_MAX ); self.flags = self.flags | FL_CROUCHING; self.view_ofs = VEC_PLAYER_CVIEWPOS; self.velocity_z = self.velocity_z + 50; self.maxspeed = Player_GetMaxSpeed( self.weapon ); self.iCrouchAttempt = 1; return; } self.iCrouchAttempt = FALSE; } /* ================= Player_CrouchUp ================= */ void Player_CrouchUp( void ) { if ( self.movetype != MOVETYPE_WALK ) { return; } if ( ( self.flags & FL_CROUCHING ) && ( !self.velocity_z ) && ( Player_CrouchCheck( self ) ) ) { setsize( self, VEC_HULL_MIN, VEC_HULL_MAX ); setorigin( self, self.origin + '0 0 18'); self.velocity_z = self.velocity_z + 16; self.view_ofs = VEC_PLAYER_VIEWPOS; self.flags = ( self.flags - FL_CROUCHING ); self.iCrouchAttempt = FALSE; self.maxspeed = Player_GetMaxSpeed( self.weapon ); return; } self.iCrouchAttempt = TRUE; } /* ==================== Player_UseDown ==================== */ void Player_UseDown( void ) { if ( self.health <= 0 ) { return; } else if ( !( self.flags & FL_USERELEASED ) ) { return; } vector vSource; entity eOriginalSelf; makevectors(self.v_angle); vSource = self.origin + self.view_ofs; traceline ( vSource, vSource + ( v_forward * 64 ), FALSE, self); if ( trace_ent.iUsable ) { if ( ( trace_ent.classname != "c4bomb" ) && ( trace_ent.classname != "func_pushable" ) ) { self.flags = ( self.flags - FL_USERELEASED ); sound( self, CHAN_ITEM, "common/wpn_select.wav", 0.25, ATTN_IDLE ); } eActivator = self; eOriginalSelf = self; self = trace_ent; self.vUse(); self = eOriginalSelf; } else { sound( self, CHAN_ITEM, "common/wpn_denyselect.wav", 0.25, ATTN_IDLE ); self.flags = ( self.flags - FL_USERELEASED ); } } /* ==================== Player_UseUp ==================== */ void Player_UseUp( void ) { if ( !( self.frags & FL_USERELEASED ) ) { self.flags = self.flags | FL_USERELEASED; self.fProgressBar = 0; } } /* ================= PlayerPreThink Run before physics ================= */ void PlayerPreThink( void ) { Input_Handle(); BaseGun_ShotMultiplierUpdate(); } /* ================= PlayerPreThink Run after physics ================= */ void PlayerPostThink( void ) { Animation_PlayerUpdate(); Footsteps_Update(); self.SendFlags = 1; }