/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class trigger_teleport:CBaseTrigger { void() trigger_teleport; virtual void() touch; virtual void() Respawn; }; void trigger_teleport::touch(void) { if (other.health > 0 || other.solid == SOLID_SLIDEBOX) { entity eTarget = find(world, CBaseTrigger::m_strTargetName, m_strTarget); if (eTarget) { setorigin(other, eTarget.origin + [0,0,16]); } } } /* TODO: Make this redundant */ void trigger_teleport::Respawn(void) { solid = SOLID_TRIGGER; #ifdef GS_DEVELOPER alpha = 0.5f; #endif } void trigger_teleport::trigger_teleport(void) { CBaseTrigger::CBaseTrigger(); CBaseTrigger::InitBrushTrigger(); } CLASSEXPORT(info_teleport_destination, info_notnull)