/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { TRIPMINE_IDLE1, TRIPMINE_IDLE2, TRIPMINE_FIRE1, TRIPMINE_FIRE2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; void w_tripmine_precache(void) { precache_model("models/v_tripmine.mdl"); precache_model("models/p_tripmine.mdl"); } string w_tripmine_vmodel(void) { return "models/v_tripmine.mdl"; } string w_tripmine_wmodel(void) { return "models/v_tripmine.mdl"; } string w_tripmine_pmodel(void) { return "models/p_tripmine.mdl"; } string w_tripmine_deathmsg(void) { return ""; } void w_tripmine_draw(void) { #ifdef CSQC Weapons_ViewAnimation(TRIPMINE_DRAW); #else player pl = (player)self; Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_tripmine, __NULL__); #endif } void w_tripmine_holster(void) { } void w_tripmine_primary(void) { } void w_tripmine_secondary(void) { } void w_tripmine_reload(void) { } void w_tripmine_release(void) { int r; player pl = (player)self; if (pl.w_idle_next > 0.0) { return; } r = floor(random(0,3)); switch (r) { case 0: Weapons_ViewAnimation(TRIPMINE_IDLE1); pl.w_idle_next = 3.0f; break; case 1: Weapons_ViewAnimation(TRIPMINE_IDLE2); pl.w_idle_next = 2.0f; break; default: Weapons_ViewAnimation(TRIPMINE_FIDGET); pl.w_idle_next = 3.333333f; break; } } void w_tripmine_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_tripmine = { ITEM_TRIPMINE, 4, 2, w_tripmine_draw, w_tripmine_holster, w_tripmine_primary, w_tripmine_secondary, w_tripmine_reload, w_tripmine_release, __NULL__, w_tripmine_precache, __NULL__, w_tripmine_vmodel, w_tripmine_wmodel, w_tripmine_pmodel, w_tripmine_deathmsg, w_tripmine_hudpic }; #ifdef SSQC void weapon_tripmine(void) { Weapons_InitItem(WEAPON_TRIPMINE); } #endif