/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ string __fullspawndata; class CBaseEntity { string targetname; string target; void() CBaseEntity; virtual void() Init; virtual void() Initialized; virtual void(string, string) SpawnKey; }; void CBaseEntity::SpawnKey(string strField, string strKey) { switch (strField) { case "targetname": targetname = strKey; break; case "target": target = strKey; break; case "origin": origin = stov(strKey); setorigin(this, origin); break; case "angles": angles = stov(strKey); break; case "model": model = strKey; break; case "style": style = stof(strKey); break; case "color": color = stov(strKey); break; case "movetype": movetype = stof(strKey); break; case "solid": solid = stof(strKey); break; case "scale": scale = stof(strKey); break; default: //dprint(sprintf("Unknown field %s, value %s\n", strField, strKey)); } } void CBaseEntity::Init(void) { for (int i = 0; i < (tokenize(__fullspawndata) - 1); i += 2) { //dprint(sprintf("SpawnData: %s %s\n", argv(i), argv(i+1))); SpawnKey(argv(i), argv(i+1)); } Initialized(); } void CBaseEntity::Initialized(void) { } void CBaseEntity::CBaseEntity(void) { }