// Vera Visions Material
{
	surfaceParm nomarks
	surfaceParm nonsolid
	surfaceParm trans
	surfaceParm nodlight
	surfaceParm noshadows

	diffusemap decals/puddle01.tga
	normalmap liquid/water1_n.tga

	polygonOffset 1
	{
		program decal_reflectcube
		blendFunc GL_ONE GL_ONE
	}
}