sprites/glow_test02 { surfaceParm trans surfaceParm nomarks surfaceParm nolightmap surfaceParm nonsolid cull none { clampmap "gfx/sprites/glow_test02.tga" blendFunc add rgbGen vertex } } sprites/light_glow03 { surfaceParm trans surfaceParm nomarks surfaceParm nolightmap surfaceParm nonsolid cull none { clampmap "gfx/sprites/light_glow03.tga" rgbGen vertex blendFunc add } } sprites/muzzle_front { surfaceParm trans surfaceParm nonsolid cull none { clampmap "gfx/sprites/muzzle_front.tga" blendFunc add alphaGen vertex } } sprites/shotgun_front { surfaceParm trans surfaceParm nonsolid cull none { clampmap "gfx/sprites/shotgun_front.tga" blendFunc add alphaGen vertex } } sprites/laser { surfaceParm trans surfaceParm nomarks surfaceParm nolightmap surfaceParm nonsolid cull none { clampmap "gfx/sprites/laser.tga" rgbGen vertex blendFunc add } }