Teamkill kicks/bans #75
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There are various cvars in other games that will aid players deal with team killing mingebags.
mp_td_dmgtokick
- (General) Damage threshold for kicking players who attack other team membersmp_td_dmgtowarn
- (General) Damage threshold for warning players who attack other team membersThese may be put into game specific rules for now, since round-based rules are not an integral part of Nuclide:
mp_spawnprotectiontime
- (Round specific) If a team kill happens within this time (seconds), the killer will automatically get booted.mp_td_spawndmgthreshold
- (Round specific) Any team damage that happens within this time meeting this bar will kick the attacker.Got a local commits drafted for mp_td_dmgtokick and mp_td_dmgtowarn. Currently our friendly fire cvar is named sv_friendlyFire which should get an alias to mp_friendlyfire - I mean friendly fire should exist in SP games too right...? Makes sense to me anyway.