Teamkill kicks/bans #75

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opened 2023-09-23 15:10:43 +00:00 by eukara · 1 comment
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There are various cvars in other games that will aid players deal with team killing mingebags.

  • mp_td_dmgtokick - (General) Damage threshold for kicking players who attack other team members
  • mp_td_dmgtowarn - (General) Damage threshold for warning players who attack other team members

These may be put into game specific rules for now, since round-based rules are not an integral part of Nuclide:

  • mp_spawnprotectiontime - (Round specific) If a team kill happens within this time (seconds), the killer will automatically get booted.
  • mp_td_spawndmgthreshold - (Round specific) Any team damage that happens within this time meeting this bar will kick the attacker.
There are various cvars in other games that will aid players deal with team killing mingebags. - [x] `mp_td_dmgtokick` - (General) Damage threshold for kicking players who attack other team members - [x] `mp_td_dmgtowarn` - (General) Damage threshold for warning players who attack other team members These may be put into game specific rules for now, since round-based rules are not an integral part of Nuclide: - [ ] `mp_spawnprotectiontime` - (Round specific) If a team kill happens within this time (seconds), the killer will automatically get booted. - [ ] `mp_td_spawndmgthreshold` - (Round specific) Any team damage that happens within this time meeting this bar will kick the attacker.
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Got a local commits drafted for mp_td_dmgtokick and mp_td_dmgtowarn. Currently our friendly fire cvar is named sv_friendlyFire which should get an alias to mp_friendlyfire - I mean friendly fire should exist in SP games too right...? Makes sense to me anyway.

Got a local commits drafted for mp_td_dmgtokick and mp_td_dmgtowarn. Currently our friendly fire cvar is named sv_friendlyFire which should get an alias to mp_friendlyfire - I mean friendly fire should exist in SP games too right...? Makes sense to me anyway.
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Reference: vera/nuclide#75
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