env_sprite apparently should still cast to player even while in walls #74
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I rather odd discovery I made is that sprites that are inside brushes can still cast tracelines to players, thus making them visable. However, the entity has to be "touching" the edge of the brush for it to work. I have a testmap that showcases this off.
It's something I'm sure will be a rare sight, but thought it was worth documenting this behaviour.