Water fog/effects #43

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opened 2022-01-04 10:25:59 +00:00 by xylemon · 0 comments
xylemon commented 2022-01-04 10:25:59 +00:00 (Migrated from vcs.vera-visions.com)

Water brushes and func_water have a couple effects that are currently missing:

  • Variable wave height (has default for brushes, definable for entities)
  • Fog underwater depending on the color of the water texture
  • The software-based refraction shader (not necesary, but would be cool as hell)
Water brushes and func_water have a couple effects that are currently missing: - [ ] Variable wave height (has default for brushes, definable for entities) - [ ] Fog underwater depending on the color of the water texture - [ ] The software-based refraction shader (not necesary, but would be cool as hell)
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Reference: vera/nuclide#43
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