bf1adc491a
Support for more muzzleflashes
...
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
712b2cebbc
Fixed some breakable sounds being played "wrongly"
...
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
d63b9341c9
Updated some other silly thing I should have noticed.
2017-01-08 16:42:26 +01:00
1530866829
Gave the knife some attention when it comes to sounds
2017-01-08 16:12:02 +01:00
ac78b41f0d
Fixed a bug in which shooting shotguns might cause problems...
2017-01-07 21:18:15 +01:00
5347482d9c
Implemented new impact effects based around materials
...
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
Marco Hladik
7afac5c6cf
Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
...
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
dc95dd3c12
Fixed the BreakModel PVS thing.
...
Now also loading 'valve' whenever present.
2016-12-10 15:39:54 +01:00
Marco Hladik
b1b81e8728
Added env_sprite (non-looping)
...
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik
3bd3b7c95f
Progress on match logic, respawning, spectating, triggers...
2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d
Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda
Improved pathfinding, early breakable model stuff
2016-12-03 20:25:03 +01:00