Commit graph

16 commits

Author SHA1 Message Date
bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik
f89fb231d3 Fixed camera angle when spawning as observer the first time
Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00
Marco Hladik
4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
f986f42c76 Added func_button and a ton of compatibility fixes, as well as lightswitches 2016-12-05 23:25:47 +01:00
Marco Hladik
ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik
3bd3b7c95f Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
Marco Hladik
bb4a790f62 Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
Marco Hladik
0d58529b79 Initial Commit 2016-12-01 18:50:48 +01:00