|
ffb5ca5ff1
|
More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
|
2019-08-20 23:02:35 -07:00 |
|
|
f8058ceeb0
|
Weapon prediction experiments
|
2019-08-20 08:53:57 -07:00 |
|
|
101c3601d3
|
FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
|
2019-08-17 19:35:31 -07:00 |
|
|
021d985a2e
|
Moved weapon specific animation code to the respective weapon files for FreeHL
|
2019-08-07 00:20:42 -07:00 |
|
|
1b2dd20edb
|
Added sprite blood, weapon prediction changes [WIP]
|
2019-02-28 08:18:01 +01:00 |
|
|
d8926097fa
|
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
|
2019-02-20 14:30:16 +01:00 |
|
|
546451338f
|
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
|
2019-01-29 03:40:14 +01:00 |
|