Commit graph

185 commits

Author SHA1 Message Date
f8b8bb18f7 Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons. 2020-08-14 23:00:03 +02:00
e82cc69671 Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values. 2020-07-25 00:46:18 +02:00
030cf0f21a Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all. 2020-07-12 00:14:29 +02:00
80c5cdc5f9 Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed. 2020-07-12 00:00:41 +02:00
b649ab78ca Half-Life: Added check for violence_hblood and violence_hgibs and acting
accordingly.
2020-07-09 21:24:02 +02:00
18627889f9 Half-Life: Fix WEAPON_SNARK in multiplayer, targetting 2020-07-07 23:41:35 +02:00
f54826986f Half-Life: Fix WEAPON_TRIPMINE spawning in multiplayer. 2020-07-06 19:30:19 +02:00
37a3494559 Fix 3 small warnings. 2020-06-28 10:52:13 +02:00
25b7cbcf47 Half-Life: Remove references of .armor from WEAPON_TRIPMINE 2020-06-25 11:06:57 +02:00
66aef13819 Purge cstrike.old from the src tree. 2020-06-12 17:14:05 +02:00
1b27e26582 func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well. 2020-06-12 13:37:37 +02:00
d5a74fc5a8 Scientist Hunt: Remove redundant player class attribute definitions. 2020-06-12 12:10:29 +02:00
61983ec2d8 Counter-Strike: Add progress bar for defusal and other tasks. 2020-06-09 00:23:18 +02:00
ae394e9703 Counter-Strike: Make the ammo counter display 1 for WEAPON_C4BOMB (as it's currently a single use item). 2020-06-08 23:48:03 +02:00
cef8ba0443 Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
c709117209 Switch to using spriteframe() for HUD sprites in valve, scihunt 2020-05-31 12:54:04 +02:00
828a41eff8 Fix new compiler warnings. 2020-05-30 23:08:11 +02:00
4d201c281b Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
fe251faf81 Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
674206349a Half-Life: Fix crash with obituaries and invalid weapons. 2020-05-04 05:48:19 +02:00
cca1e646c2 Counter-Strike: Changed WEAPON_USP45 firing rate to be closer to 1.5's.
It was based on the values of CS:S before (as those are not hard-coded...)
2020-05-03 23:50:11 +02:00
2db9d5bf31 Gunman Chronicles: Unstuck secondary option menus. 2020-05-03 05:39:34 +02:00
fc3f124d24 Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
2020-05-03 05:26:06 +02:00
a025a41e73 Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
c1e4070b61 Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
bfa3412277 Cleaned up some warnings. 2020-05-02 05:28:21 +02:00
b7c2c61a88 Obituaries: We now read hud.txt for the icons, so we no longer have to
define them inside the code. This should automate quite a bit of legwork
2020-05-02 02:36:37 +02:00
9ea07752f8 Scientist Hunt: Add some basic logic for the insanity mode. This adds
sh_insanity (cvar). Also fixed some shared Half-Life ish stuff with
blood, trigger_hurt entities... too tired to list
2020-04-30 05:58:17 +02:00
cf34e1d678 Half-Life: Make player death-flatline a sound shader 2020-04-28 06:13:22 +02:00
70ddc6a150 Counter-Strike: Cleaned up the weapon-table 2020-04-28 06:09:57 +02:00
92aac3489f Counter-Strike: Added intermission logic. 2020-04-26 20:57:13 +02:00
9ace996ada Counter-Strike: Make sure we drop our current weapon, as well as the C4
bomb if we do happen to carry it.
2020-04-26 13:40:03 +02:00
3b0d7b7fdc Weapons: Make sure dropped items get purged between rounds. 2020-04-26 13:23:18 +02:00
0c0b9938b7 Went over weapon-drop logic to handle ammo, undroppable weapons.
Added basic intermission logic to HL:DM for fraglimit/timelimit being hit.
Cleaned up WeaponAPI to get rid of killicons, which should be handled
elsewhere.
2020-04-26 13:17:19 +02:00
321256c009 Counter-Strike: Tweak the punchangle/recoil to feel closer to 1.5. It was
a bit too low before I feel.
2020-04-25 22:29:35 +02:00
ece32f1c51 Counter-Strike: Tweak the kill-icon for WEAPON_C4BOMB so it's the generic
death one.
2020-04-25 22:29:00 +02:00
82d14b46d8 CGameRules: Allow different MaxItemPerSlot limits per slot type. 2020-04-24 05:37:54 +02:00
cc0e7edec0 Counter-Strike: Went over the kill icons for all the weapons. 2020-04-24 05:37:25 +02:00
876468fc29 Fixed a bug in which self wasn't reset in Weapons_AddItem() 2020-04-23 22:42:09 +02:00
7c0315d56f Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many
items we allow per inventory/HUD slot. CS's is 1 in multiplayer.
2020-04-23 21:02:38 +02:00
b95f7c37eb FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00
090461860e Added cmd "lastinv" and "drop". 2020-04-23 07:36:19 +02:00
051d07fbcf TraceAttack: Added support for weapon-specific penetration values.
Counter-Strike now uses those, values are those from CS:S's 2011 weapon
scripts.
2020-04-23 06:51:39 +02:00
f79863d3c1 Counter-Strike: WEAPON_FLASHBANG now does some fancy calculation for
flashing players.
2020-04-23 04:33:11 +02:00
a31b3b0e47 Counter-Strike: Updated the WEAPON_SMOKEGRENADE smoke particle effect. 2020-04-23 03:41:56 +02:00
b44ea3320f FX: Moved particle definitions into the respective FX init functions. 2020-04-23 03:22:45 +02:00
d72fc4d17c FX: Cleaned up inits and organized everything into the relevant game
specific directories, so mods can now inherit/override effects easier.
2020-04-23 03:13:29 +02:00
d0ec99b5b1 CBaseEntity: Got rid of all the net_ attributes (except origin, angles)
which should give us a lil boost since we no longer need to save that
much mem.
2020-04-22 23:33:18 +02:00
5521c44b72 PMove: Added phy_wateraccelerate. Some mods have such a low phy_accelerate
that clients can't escape a swimming pool.
2020-04-22 18:37:28 +02:00
bfacfc5e71 Half-Life: Added more verbose assignments for readability. 2020-04-22 12:47:01 +02:00