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101c3601d3
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
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19a52bf611
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Initial Counter-Strike VGUI support
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2019-08-10 14:37:56 -07:00 |
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21c8c88ec8
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Improved Q2 player model support, interpolation, etc.
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2019-08-07 10:58:56 -07:00 |
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8891e84e18
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Q2 player model test code... move along
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2019-08-07 01:55:38 -07:00 |
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7e46202f7b
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cl_radar 2, map overview player visibility improvements
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2019-03-24 19:37:48 +01:00 |
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2af78be51a
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GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
Flashlight: You can now see other players' light being cast.
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2019-03-13 20:46:07 +01:00 |
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a6695de43c
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Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
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2019-02-21 12:43:59 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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63efe2b147
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Valve progs boots now.
More restructuring.
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2019-01-21 03:00:14 +01:00 |
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