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e6ff9520a1
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Valve: MONSTER_ZOMBIE now uses sound shaders.
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2020-04-03 00:40:54 +02:00 |
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c113cc1994
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Valve: Fixed WEAPON_HANDGRENADE bounce sound
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2020-04-02 23:44:28 +02:00 |
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2ceb72c9e4
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Valve: Make most weapons use sound shader definition scripts.
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2020-04-02 23:39:27 +02:00 |
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4f44d96be9
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Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
sounds.
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2020-04-02 22:43:37 +02:00 |
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47f8e41185
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Gearbox: ammo_spore should behave like it is meant to. WEAPON_SPORELAUNCHER
got some changes to support its alt-fire and yellow blood decals on impact
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2020-04-02 22:42:30 +02:00 |
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79ddd3228c
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PMove: Player gets pulled at a different speed than we may have thought.
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2020-04-02 22:40:49 +02:00 |
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9e9765d02e
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GLSL: Minor work to support dynamic shadows or something.
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2020-04-02 22:40:27 +02:00 |
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24f2d9d824
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Gearbox: Added cl_tonguemode cvar for WEAPON_GRAPPLE and adjusted
speeds. We're kinda winging it but the timings should be O.K.
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2020-04-02 22:39:57 +02:00 |
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18fe40f2e0
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More cleanup/shoving around of decal code, improved infodecal by adding
its Trigger() method
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2020-04-02 06:23:18 +02:00 |
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c03f3fce72
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Spawn a bit fewer particles on blood bits
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2020-04-01 22:10:49 +02:00 |
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ec819cf4e4
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Shuffled a lot of Decal code around so gibs can now spawn blood, etc.
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2020-04-01 20:55:05 +02:00 |
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479048bda8
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monstermaker: Make sure limits only get respected when they're actually set
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2020-04-01 20:15:10 +02:00 |
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54e982bc14
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More work done on monstermaker in the gs-entbase. Needs a lot of testing.
Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
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2020-04-01 20:10:31 +02:00 |
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af53ab36ef
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Improved entity documentation, added cl_hudaspect variable so that
you can control how close the elements are to the center of the screen.
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2020-04-01 18:43:09 +02:00 |
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db8c10eeac
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Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
animation stuff
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2020-04-01 16:00:00 +02:00 |
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a6b301755e
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Valve: Fix playermodel pitch/bone controller
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2020-04-01 12:51:46 +02:00 |
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5dde0fb486
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Menu: Switch to the new manifest based mod/game info stuff
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2020-04-01 12:27:45 +02:00 |
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3058015aa0
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Valve: Add cvar cl_centerscores, to center the scoreboard
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2020-04-01 12:24:41 +02:00 |
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cf13c4faf4
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Menu: Make the scrollbar not appear with too few entries.
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2020-04-01 12:24:07 +02:00 |
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94e4d80e39
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Valve: Give WEAPON_RPG some punch when firing
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2020-04-01 12:23:52 +02:00 |
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11b7b11fe1
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GLSL: Make models respect iris adaption
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2020-04-01 12:23:33 +02:00 |
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0952201ef2
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Added missing frag-net logo.
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2020-04-01 01:12:00 +02:00 |
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c813e49b56
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Menu: Lots of work done, like switching player models, sprays -
IRC chat, custom game installs and listings.
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2020-04-01 01:08:01 +02:00 |
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de877436aa
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Cleaned up warnings.
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2020-03-31 10:09:23 +02:00 |
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5cb0ad1bb3
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HUD_SlotSelect: Only allow this if we've got any weapons at all.
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2020-03-31 09:34:21 +02:00 |
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197b373335
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Fixed some more prints to be cvar developer 1 only.
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2020-03-31 09:28:40 +02:00 |
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0b75db861e
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scripted_sentence: Support for the 'duration' field.
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2020-03-31 09:20:07 +02:00 |
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c173f8b703
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Fix CBaseNPC not following the player.
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2020-03-31 09:12:42 +02:00 |
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10fc61c84e
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Polish triggers, add initial monstermaker guff
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2020-03-31 09:04:13 +02:00 |
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1670f8f783
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Slowly cleaning up prints, removing redundant Respawn() functions
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2020-03-31 07:18:51 +02:00 |
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b1aef0c4b5
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scripted_sentence: Fix the speaker not being set properly most of the time
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2020-03-31 07:18:26 +02:00 |
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163ac1993d
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Valve & Mods: Fixed Hud_SlotSelect bug in which you could weapons you did
not have in your inventory.
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2020-03-31 06:42:03 +02:00 |
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b8621deea5
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Menu: Customgame count fixed, stop-music after changing mods
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2020-03-30 23:48:13 +02:00 |
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a1ea45a682
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Menu: Polished the scrollbar code.
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2020-03-30 23:29:33 +02:00 |
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e66d0214c4
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Tweaked trigger_changelevel and info_landmark. Fixed a bug because
#regressions. It should now travel across the maps that didn't before, but
it needs more testing. trigger_transition is not implemented yet.
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2020-03-30 22:29:05 +02:00 |
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6e47ea30d1
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Valve: Fix MONSTER_BABYCRAB spawn
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2020-03-30 19:59:45 +02:00 |
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3f5f7b3d1c
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env_fade: fix crash or something
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2020-03-30 19:59:26 +02:00 |
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ec835c75f0
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Added tweaks that'll help with 3D Glasses:
r_viewmodelscale (try 5)
gl_mono (0/1)
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2020-03-30 18:04:45 +02:00 |
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dcd42ba93b
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Added hologram render-mode. Some more tweaks...
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2020-03-30 16:56:00 +02:00 |
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e5a3f0880c
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Starting to clean up more RenderFX stuff, shoving most of it to CGame
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2020-03-30 16:22:24 +02:00 |
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f6b26302a2
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Nodes: Made debugging display scripted_sequences
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2020-03-30 15:03:22 +02:00 |
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cee8a25d82
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Allow viewmodel to draw in a second pass (r_viewmodelpass 1)
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2020-03-30 14:47:17 +02:00 |
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576547f249
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Menu: Added some fancy menu guff, enjoy it while it lasts
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2020-03-30 14:46:55 +02:00 |
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01364e488d
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monster_generic: Made it more to spec, I guess
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2020-03-30 14:46:20 +02:00 |
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d7fdabbd60
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Improved pathfinding by skipping unnecessary node-walking passes.
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2020-03-30 13:51:48 +02:00 |
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8bf96e425a
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Valve: Added health for MONSTER_BARNACLE
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2020-03-30 13:50:52 +02:00 |
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80075fc267
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Decals: No longer fullbright.
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2020-03-30 11:56:09 +02:00 |
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acc2be466c
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Gearbox: Added monster_recruit, monster_drillsergeant
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2020-03-30 11:11:21 +02:00 |
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d35f7350fe
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GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1)
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2020-03-30 10:40:38 +02:00 |
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2658e93683
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Fixed a think() bug with scripted_sequences.
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2020-03-30 10:00:37 +02:00 |
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