Commit graph

95 commits

Author SHA1 Message Date
e58ddeb566 Fixed weapon switching in reverse, fixed radius damages healing players on special occasions... 2017-06-21 21:07:23 +02:00
86e16754e3 Translation files. 2017-06-21 16:15:04 +02:00
f68a9b9f25 Work towards grenades, translations etc. 2017-06-21 14:50:02 +02:00
bc5f562d4f You know, bug fixes. 2017-05-01 17:52:01 +02:00
4bcea672ff More work on the menu: Added map menu, simple server browser... 2017-05-01 13:55:50 +02:00
47f3f3a411 Fixing spawn camera and trying to work the bomb timer 2017-05-01 02:12:13 +02:00
a10cd4450b Slight spectator adjustment. 2017-05-01 01:27:23 +02:00
5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
f69911fd9c Main menu work going forward. Fixes towards hostage movement (new FTE requires this) as well as misc HUD fixes. 2017-04-30 23:19:10 +02:00
88ce5e7b1a Fixed the bomb timer to be more... functional. 2017-04-20 07:43:44 +02:00
8abd531b10 Updated... things 2017-04-20 00:04:47 +02:00
24d92a7c1d Fixed spectator prediction routine 2017-04-19 23:14:03 +02:00
4007c5111b Fixed LOADS of networking guff. 2017-04-19 23:06:41 +02:00
1a2b4dc6a3 Updated MOTD... 2017-04-19 19:19:02 +02:00
ec41057c4e Added my prediction codee 2017-03-04 21:08:59 +01:00
0cf6080b5e Uhh, fixed stupid thing I should have commited a while ago. 2017-03-04 17:08:17 +01:00
4a14bb6fab Renamed project, fixed potential money bugs revised input.... 2017-01-15 20:56:58 +01:00
bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
e67ab0380f Added viewmodel muzzleflashes
Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Hladik
ca26fd94b6 Started work on Armoury Entity 2017-01-11 04:40:53 -05:00
47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
2a8cb32326 Fixed a timer bug 2017-01-10 21:46:17 +01:00
f1614d50ff Added weapon binds for buying
Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
bbc798bccb Added radio1, radio2 and radio3 commands for VGUI radio message menus 2017-01-10 20:56:15 +01:00
712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
ce7a2243cc Revamped radio system
Added keybinds for a ton of radio commands
Revamped the start-message stuff
2017-01-10 18:24:43 +01:00
3d219d7fdb Wiping all corpses after a round ends now
Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
8d6a6477f9 Fixed a bug in which weapons weren't wiped when switching teams during a match 2017-01-09 22:45:18 +01:00
f8c0518292 Added multi_manager ( Fixes #6 )
Added multisource
2017-01-09 22:07:23 +01:00
e8edad9fc4 Fixes #5 by implementing func_pushable 2017-01-09 18:28:23 +01:00
d63b9341c9 Updated some other silly thing I should have noticed. 2017-01-08 16:42:26 +01:00
1530866829 Gave the knife some attention when it comes to sounds 2017-01-08 16:12:02 +01:00
b7ac0e7a1d More accuracy fixes 2017-01-08 16:00:35 +01:00
427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
9a46190fbd Added bunnyhop cap
Fixed some collision issue with some surfaces caused by static breaking points
2017-01-07 21:41:02 +01:00
ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
ad6c70b365 Added more penetrate-able (?) materials like vents, dirt etc. 2017-01-07 18:05:12 +01:00
735e6d5153 Bullet penetration for wood 2017-01-07 18:01:44 +01:00
5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
99b25733a3 Added material based footsteps 2017-01-03 23:25:27 +01:00
07b147331c Precaches and stuff 2017-01-03 19:46:19 +01:00
3827446805 Pain sounds, death sounds, silly bug fixes... ugh! 2017-01-03 19:31:24 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
2b9aef8167 Added semi-automatic fire 2016-12-24 16:30:44 +01:00
Marco Hladik
234b38bb44 Minor fixes to VGUI objects and Nightvision 2016-12-24 01:23:33 +01:00
Marco Hladik
cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik
ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S 2016-12-17 20:02:24 +01:00
Marco Hladik
7afac5c6cf Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0
Optimisations with cvars
Added cross_color
Added vgui_color
2016-12-17 13:55:18 +01:00
Marco Hladik
2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00