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e21d6e94e5
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CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
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2019-03-01 17:13:47 +01:00 |
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784cc97ee7
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Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback!
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2019-03-01 15:30:18 +01:00 |
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1a3bf2d6ad
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scihunt: Added support for parsing SH_Data files, gave it its own game
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2019-03-01 13:55:56 +01:00 |
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9fa8ab4079
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Updated progs .dat files.
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2019-03-01 12:14:49 +01:00 |
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2f101866b7
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decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain.
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2019-03-01 01:24:15 +01:00 |
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5276d1f8cc
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Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
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2019-03-01 00:04:33 +01:00 |
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e345e8b321
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monster_scientist: Warn others when being hurt and/or dies.
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2019-03-01 00:03:29 +01:00 |
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1b2dd20edb
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
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9e403c057f
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trigger_hurt rearrangements
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2019-02-28 08:17:14 +01:00 |
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b12aa003aa
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infodecal: Prevent failure of tracing from crashing the game-logic.
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2019-02-28 08:16:32 +01:00 |
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8d0ba69a0e
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Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
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2019-02-25 18:19:54 +01:00 |
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b393367f4e
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misc/talk.wav precache
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2019-02-25 18:18:33 +01:00 |
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765c6b6b41
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Changed some harsh wording in the FN-Menu readme.
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2019-02-21 12:52:25 +01:00 |
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a6695de43c
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Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice.
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2019-02-21 12:43:59 +01:00 |
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f008fd447c
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w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon
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2019-02-20 16:21:25 +01:00 |
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8d4a3830fe
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Add r_drawviewmodel support
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2019-02-20 16:21:02 +01:00 |
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d8926097fa
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
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2019-02-20 14:30:16 +01:00 |
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646e378989
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func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
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2019-02-09 11:32:19 +01:00 |
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0db9009c2f
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Minor splitscreen input fixes in the client module
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2019-01-29 08:51:32 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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710509a0c1
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func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag
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2019-01-27 06:58:46 +01:00 |
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ab6dfdc95f
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env_message: Give the default text some color.
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2019-01-27 06:58:11 +01:00 |
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63efe2b147
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Valve progs boots now.
More restructuring.
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2019-01-21 03:00:14 +01:00 |
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23272fda23
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Added missing LICENSE
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2019-01-19 18:34:24 +01:00 |
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40c3e23475
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Menu: refresh menu upon de-activation of custom game.
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2019-01-19 06:02:28 +01:00 |
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beb526a896
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Commited the GLSL I wrote.
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2019-01-19 05:52:40 +01:00 |
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380cc9374e
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Removed directory 'freecs'
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2019-01-19 05:51:43 +01:00 |
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8043b8f830
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
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a79141a338
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Menu: Fixed one small input glitch in the modlist
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2019-01-19 02:23:54 +01:00 |
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8783a130ce
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Menu: More reliable menu restart.
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2019-01-19 02:21:44 +01:00 |
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99d4f294f4
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Disable shutdown/init for now when switching mods, as there seems to be some race condition
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2019-01-19 01:37:51 +01:00 |
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0783533932
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Menu: Proper entity shutdown bobs
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2019-01-19 01:37:31 +01:00 |
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61fcdfcf07
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Progs update
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2019-01-18 21:09:53 +01:00 |
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3933b256b0
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
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cbe3835813
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Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned.
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2019-01-18 21:05:42 +01:00 |
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3d7b915da3
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Client: Updated Copyright Notice
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2019-01-16 21:18:28 +01:00 |
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d946acc77e
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Menu: Fixed .bsp stripping messup on LAN
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2019-01-16 18:05:10 +01:00 |
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817cf43930
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Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
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2019-01-16 17:52:43 +01:00 |
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d635fbc0c7
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
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622bb405b8
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func_door_rotating: Added support for the SILENT spawnflag
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2019-01-16 17:18:34 +01:00 |
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0db8cb6e3c
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armoury_entity: Welcome back.
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2019-01-16 17:18:06 +01:00 |
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66eec0128d
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CBaseEntity: Added support for the Not In Deathmatch spawnflag.
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2019-01-16 07:53:01 +01:00 |
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b25d3fa082
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func_door_rotating: Rotate only away from the player when ONEWAY isn't set, as well as it being a Y axis rotation only. Also added support for the backwards spawnflag.
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2019-01-16 07:52:40 +01:00 |
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a21b9a69ce
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trigger_teleport: Now looks for the right attributes in its search for a destination. How inspiring.
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2019-01-16 05:19:00 +01:00 |
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27b18818f8
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info_notnull: Fixed spawn init, so their target and targetname keys are properly set
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2019-01-16 05:18:24 +01:00 |
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1c009a189e
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func_door_rotating: Lock doors when a targetname is set, as doors then can only be opened by triggers
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2019-01-16 05:17:52 +01:00 |
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d88c441f27
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Menu: Prevent menu input interaction when Frag-Net dialogue is displayed
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2019-01-16 05:17:24 +01:00 |
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280fa8d99a
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Menu: Fixed dialog alignments by changing strings to textfields
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2019-01-16 02:16:44 +01:00 |
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7597f23a9d
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Menu: Added support for Half-Life's logo.avi header image
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2019-01-16 01:14:54 +01:00 |
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a4c77d7a95
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Cleanup, removing unused cruft, moved menu into its own basedir.
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2019-01-16 00:10:21 +01:00 |
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