|
5691fe518f
|
prop_rope: Minor performance boost. Add cvar rope_maxsegments.
|
2022-06-27 12:16:11 -07:00 |
|
|
c994a9ebaf
|
Client: Add cvar cl_crouch_toggle (Default: 0)
|
2022-06-27 09:30:12 -07:00 |
|
|
e7339b124e
|
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
|
2022-06-27 08:31:41 -07:00 |
|
|
d50ec089f3
|
Platform: Unlit.glsl now supports MASK permutations
|
2022-06-27 08:30:56 -07:00 |
|
|
08706fcacb
|
BotLib: Basic respect for bot_skill cvar.
|
2022-06-22 15:25:08 -07:00 |
|
|
87c706ded7
|
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what
|
2022-06-22 14:58:45 -07:00 |
|
|
cf5a4da751
|
NSTrigger: respect the 'message' key with any UseTargets call
|
2022-06-22 13:08:37 -07:00 |
|
|
8d16c58862
|
NSTraceAttack: Deal better with recursion by taking damage into account on whether or not we should continue 'penetrating'
|
2022-06-20 23:35:24 -07:00 |
|
|
7632d0debd
|
Mapcycle: add Mapcycle_Load(), which will allow modes to suggest their own mapcycle. Subject to change.
|
2022-06-20 11:46:29 -07:00 |
|
|
d1a90e9aa4
|
NSClientPlayer: Allow weapon input when in intermission & in vehicle, so the intermission end can get triggered.
|
2022-06-20 11:45:50 -07:00 |
|
|
d633e80846
|
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup.
|
2022-06-17 10:11:17 -07:00 |
|
|
9ef275a2ac
|
NSTraceAttack: Fix typo
|
2022-06-17 07:35:25 -07:00 |
|
|
c996986631
|
prop_vehicle_driveable: respect clipvehicle
|
2022-06-16 23:04:26 -07:00 |
|
|
241c94368f
|
vguilib: only block inputs to engine if a widget successfully took a keypress into account
|
2022-06-16 21:57:53 -07:00 |
|
|
b51541a3ae
|
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns
|
2022-06-16 14:39:08 -07:00 |
|
|
d0a2480aae
|
build.cfg: bump engine revision to 6262
|
2022-06-10 11:18:23 -07:00 |
|
|
e6bb5a6bc3
|
Client: Chat now uses a text-field for handling word wrap. Also fix the alignflags in font.h
|
2022-06-10 09:34:06 -07:00 |
|
|
9c61d2528f
|
build scripts/build.cfg: add option to build the Quake III plugin
|
2022-06-10 07:55:30 -07:00 |
|
|
24c869d9aa
|
Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person.
|
2022-06-09 16:46:28 -07:00 |
|
|
7560bc12b8
|
Client: unbreak viewmodel not showing up when spectating after the OpenXR update
|
2022-06-09 15:54:49 -07:00 |
|
|
a7d7dcd9ee
|
Change the last commit by turning this into an NSMonster specific function instead.
|
2022-06-08 17:41:02 -07:00 |
|
|
80099317cb
|
Entity_FindClosest: Don't return any entity of class "player" if their health is equal or below 0.
|
2022-06-08 17:35:56 -07:00 |
|
|
e947e35cd6
|
Client: Make sure an K_ESCAPE input event gets forwarded to the menu regardless.
|
2022-06-08 17:21:20 -07:00 |
|
|
5e9a65924a
|
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed
|
2022-06-08 14:08:13 -07:00 |
|
|
7f85a6f924
|
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
rendering of items/pickups in Quake II
|
2022-06-08 13:30:52 -07:00 |
|
|
460eec7f76
|
PMoveCustom_: Check for MOVETYPE_NONE and disable any further interaction.
|
2022-06-08 11:39:28 -07:00 |
|
|
ad093548b5
|
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
|
2022-06-06 19:58:29 -07:00 |
|
|
14518aabf0
|
UI: Misc fixes... get 'base' building again
|
2022-06-05 11:56:23 -07:00 |
|
|
6982043380
|
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no.
|
2022-06-04 14:09:50 -07:00 |
|
|
beb6f49620
|
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init.
|
2022-06-03 15:22:33 -07:00 |
|
|
78d3942789
|
env_glow: Fix Spawned() not calling its prior self.
|
2022-06-02 20:01:06 -07:00 |
|
|
18fc98d7ec
|
Client: Draw chat and prints during intermission as well
|
2022-06-02 14:37:22 -07:00 |
|
|
1dab05fbd3
|
Menu-VGUI: Search for .vvm models alongside .mdl files in the modelviewer
|
2022-06-02 14:36:44 -07:00 |
|
|
d303ef9741
|
PropData: Respect fadetime for breakmodels.
|
2022-06-02 14:35:52 -07:00 |
|
|
36da8995b6
|
Base: Fix item_pickup's Spawned() method not calling its parent
|
2022-06-02 12:39:26 -07:00 |
|
|
a463498f60
|
Huge cleanup. Add initial code for the revamped material definition system.
|
2022-06-01 17:38:52 -07:00 |
|
|
73c762e875
|
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0.
|
2022-05-27 14:55:33 -07:00 |
|
|
ae23af60d8
|
Platform: add some generic detail textures. I put these into the public domain.
|
2022-05-27 13:38:08 -07:00 |
|
|
00364ad476
|
Client: add helper function drawpic3d. Which instead of a screen position takes a 3d-world position as an argument.
|
2022-05-26 17:43:22 -07:00 |
|
|
0f7d4fd214
|
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over
|
2022-05-26 17:42:35 -07:00 |
|
|
50070b031b
|
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack.
|
2022-05-26 15:24:08 -07:00 |
|
|
643211efae
|
Add helper functions Entity_FindClosests(string classname) and Entity_SelectRandom(string classname)
|
2022-05-26 13:25:02 -07:00 |
|
|
68974053f4
|
BotLib: add cvar bot_prefix, add method SetName() which respects it.
|
2022-05-24 15:32:37 -07:00 |
|
|
6bc54d4219
|
Menu-VGUI: Hack to get Input calls done in reverse to the drawing.
|
2022-05-24 13:30:58 -07:00 |
|
|
db97db6820
|
Menu-VGUI: Fix up, change Input() method to block input from other widgets
|
2022-05-24 13:04:48 -07:00 |
|
|
5f3570f140
|
VGUI: UIButton now resizes when an image is set that's larger than the button area. Also add method SetIconColor()
|
2022-05-20 16:35:36 -07:00 |
|
|
8e96fb27c6
|
Platform: lightmapped.glsl should have a primitive VERTEXLIT path now.
|
2022-05-20 12:02:20 -07:00 |
|
|
bb2b7dbddf
|
NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
|
2022-05-15 13:32:53 -07:00 |
|
|
06efd9495d
|
func_door: Add some useful inputs.
VGUI: Some misc changes related to classic mode.
|
2022-05-13 14:10:07 -07:00 |
|
|
1e0534c922
|
NSSpraylogo: Handle vid_reload's gracefully
|
2022-05-13 11:41:33 -07:00 |
|