Commit graph

2129 commits

Author SHA1 Message Date
dfcf0d183d
NSMonster: Gib properly using Disappear() instead of Hide() 2022-12-13 17:45:33 -08:00
711548465a
env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00
0f9439b956
env_beam: Initial implementation. Visual fluff still missing, but coming up! 2022-12-07 17:05:50 -08:00
67634bf6e5
env_beam: move from gs-entbase/server to gs-entbase/shared 2022-12-07 12:48:34 -08:00
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
6f3a1d1d52
infodecal: set drawmask in the constructor, fixes decals not rendering. 2022-12-06 01:11:35 -08:00
0891d9ea65
Platform: Set net_masterextra1 to broadcast. 2022-11-30 22:25:08 -08:00
82653683ba
Client: add the following console commands for debugging: listModels, listSounds, listParticles 2022-11-30 17:51:07 -08:00
41ccbca2aa
GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be 2022-11-30 17:26:50 -08:00
b593c2694b
GS-EntBase: use Destroy() over remove() where applicable. 2022-11-30 16:55:17 -08:00
74b61f35ed
Print a warning + backtrace when we manually call remove() on an entity that hasn't been destroyed properly. 2022-11-30 16:47:24 -08:00
15d6e69eeb
build_engine.sh: fix missing newline 2022-11-30 15:37:13 -08:00
2c6da152ed
Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
9fd61ddbbe
nuclide, nuclide-ds: Use /home/eukara/Library/Games if available to dump configs/saves in 2022-11-30 14:20:44 -08:00
e2f708138d
build_engine.sh: We're gonna migrate to git, whether some people want to or not. 2022-11-25 16:54:36 -08:00
29a1bea943
Misc consistency cleanups 2022-11-22 22:37:07 -08:00
2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler. 2022-11-16 14:04:10 -08:00
ecf5988584
PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead. 2022-11-14 19:50:23 -08:00
cbc8fda92a
PropData: Might as well extend the syntax to allow for more than just submodel specification. BreakModel text definition can now also override rendercolor, renderamt, rendermode and renderfx! 2022-11-11 17:06:35 -08:00
440f4b047f
PropData: Rewrite how BreakModel entries are precached, now that the model line no longer is just a path to a model. 2022-11-11 15:31:38 -08:00
8b15c59ecd
func_breakable: use BreakModel_Spawn instead of FX_BreakModel. 2022-11-11 15:04:33 -08:00
5f126516c6
Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location. 2022-11-11 15:04:11 -08:00
1b6cb974ed
PropData: Add Nuclide specific extension that allows developers to specify which submodels to use when spawning 'BreakModel' gibs. 2022-11-11 15:03:17 -08:00
39854c0740
NSClientPlayer: UpdatePlayerAnimation() is now calling when running player physics, and also run seperately for non predicted player entities during predraw. 2022-11-11 14:18:14 -08:00
298ba7a041
NSTraceAttack: offset decals a little when placing them near a wall so they don't count as inside of them on certain angles. 2022-11-10 17:21:56 -08:00
bb92aaf37f
NSClientPlayer: Fix ladder climbing sounds from not playing. 2022-11-10 15:41:42 -08:00
841e89e2c5
Physics_WaterMove: Fix the mistake of changing watertype to WaterLevel() which were two different things. 2022-11-02 14:44:26 -07:00
e9f735adc5
NSVehicle: Remove any velocity from the driver when they're attached to a vehicle. 2022-11-01 20:16:25 -07:00
003bc5d88a
Removal of Footsteps_Update outside of NSClientPlayer. Mods now have the full ability to override steps within the player class. Method name subject to change. 2022-11-01 19:54:56 -07:00
606edfadcc
Get rid of unused functions inside src/client/predict.qc that were long deprecated. 2022-11-01 19:23:18 -07:00
843dcc8284
Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer.
Some of these APIs are still subject to change but they're being deployed in TW 1.35 right now.
2022-11-01 19:12:40 -07:00
2945e1f65d
Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
36fdd443d2
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
Surfaceproperty impacts are now fully done on the client. Server has no concept of
impacts beyond the point of announcing them.
The next step: NSTraceAttack should be fully shared between client/server so
that the local player doesn't need to be told about their own EV_SURFIMPACT events
by the server, thus saving a bit of bandwidth.
2022-10-26 12:50:08 -07:00
df794ef44d
Import some documentation from the old wiki. Adjust formatting.
Still loads to do in terms of fixing the old links.
2022-10-26 12:47:59 -07:00
8606a8c62a
Documentation/Building.md: added detailed dependency info contributed by Xylemon 2022-10-19 16:20:09 -07:00
829d523b79
Update Documentation/Materials/MatOverview.md 2022-10-17 14:00:27 -07:00
2196047f3c
Documentation: Remove the header names from certain sections of material commands. 2022-10-17 13:33:16 -07:00
c60e8d1e4c
Update Documentation/Materials/MatGoldSrc.md 2022-10-17 13:24:18 -07:00
f61c093942
Update Documentation/Materials/MatGoldSrc.md, add some example images while we're at it... 2022-10-17 12:41:14 -07:00
dcfdf531ce
Move the duties of hlmaterials.txt into surfaceproperties.txt, since Source has a 'gamematerial' keyword we should use instead. 2022-10-16 00:36:18 -07:00
f01e90ad2e
Merge material property definitions into the surfaceproperties system to streamline
everything more and to allow level designers custom properties without recompiling
the game-logic. This will also make it more Source Engine compatible.
2022-10-15 22:43:32 -07:00
db2d3b1730
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
There's also a new file (hlmaterials.txt) that is subject to change which will allow you
to add many custom material definitions without hard-coding a thing. Which fixes conflicts between different GoldSrc games.
2022-10-15 20:32:40 -07:00
78b81b833c
Updated Doxyfile to included the other markdown files I forgot I'd renamed. 2022-10-15 20:30:07 -07:00
7ad6d9c457
Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
bfe0219609
Add Documentation/Classes.md 2022-10-14 15:43:07 -07:00
e499a7d484
Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
d4ce7cb8c2
Documentation: started documenting all the functions in src/server/entry.qc 2022-10-10 12:30:31 -07:00
3a280f70f9
Documentation: Start documented all entry functions in src/client/entry.qc 2022-10-10 11:45:23 -07:00
45d58a8742
leave comment in base/mapcycle.txt 2022-10-03 14:43:52 -07:00
b4bc29d5c6
Add Documentation/CodeOverview.md 2022-10-03 14:38:54 -07:00