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d8ce029466
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scripted_sequence: Report state value to multisources.
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2020-08-09 12:55:38 +02:00 |
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b3ba711bab
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CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion.
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2020-08-09 02:11:54 +02:00 |
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bbf426e58e
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CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus!
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2020-08-09 02:10:36 +02:00 |
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19b565b202
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Menu: Cleaned up gamma hack.
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2020-08-09 00:53:18 +02:00 |
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1c8d21da62
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Prototypes for momentary_rot_button and momentary_door with some basic input logic to have them interact.
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2020-08-08 02:39:38 +02:00 |
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80fb0aa46f
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func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug?
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2020-08-07 23:15:37 +02:00 |
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8ad56c0f2f
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func_door: Add support for trigger states on/off/toggle.
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2020-08-07 22:19:29 +02:00 |
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2299a478bb
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func_door_rotating: Handle trigger state (on/off/toggle).
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2020-08-07 22:16:00 +02:00 |
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c9094d86d9
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trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters.
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2020-08-07 22:14:59 +02:00 |
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d324259e72
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
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40d0ceedf5
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CBaseEntity: Fix hologram alpha calculation that regressed.
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2020-08-07 13:55:29 +02:00 |
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774eb4cf14
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trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger.
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2020-08-07 09:58:52 +02:00 |
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96a873c0da
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trigger_changelevel: Fix and improve landmark positions and direct touch triggers.
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2020-08-05 23:17:21 +02:00 |
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1eefedbc36
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Smoothed out turning of monsters/npc entities, they'll also reset paths when losing track of a target properly now.
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2020-08-03 23:39:57 +02:00 |
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3c4a518b8e
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Counter-Strike: Fixed some warnings.
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2020-08-03 18:49:30 +02:00 |
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743d7a33d0
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Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop.
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2020-08-02 15:21:35 +02:00 |
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e8bafa044d
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scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now.
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2020-08-02 13:09:37 +02:00 |
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b9f4da2494
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Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic.
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2020-08-02 12:55:03 +02:00 |
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73597af3c0
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Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
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2020-07-27 01:19:53 +02:00 |
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abe97ebe43
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Half-Life: Add a silly announcer to spice things up when players get killed.
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2020-07-18 01:56:28 +02:00 |
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4323dd71bd
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func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags.
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2020-07-11 21:40:19 +02:00 |
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1fca666a5f
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Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log.
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2020-07-11 15:55:03 +02:00 |
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b3713ca0ab
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func_door: Improve documentation for level designers
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2020-07-10 13:43:11 +02:00 |
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f33541a84d
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func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set.
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2020-07-10 11:57:30 +02:00 |
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37a3494559
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Fix 3 small warnings.
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2020-06-28 10:52:13 +02:00 |
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980fe8f864
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Mark monster_furniture, monster_generic and monstermaker as MULTIPLAYER available
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2020-06-25 11:05:28 +02:00 |
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aef3b2f8c1
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Sentences: Minor improvement to parsing sentences.txt entries
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2020-06-25 11:01:44 +02:00 |
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776ef713fc
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Missed this file with the last commit.
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2020-06-14 00:56:21 +02:00 |
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9a4cc85366
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speaker: Initial implementation; Misc improvements to the sentences processing.
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2020-06-14 00:55:01 +02:00 |
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12c26958e1
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CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
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2020-06-12 17:02:30 +02:00 |
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8c62ea4f73
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Update gs-entbase README
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2020-06-12 16:30:09 +02:00 |
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1b27e26582
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func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well.
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2020-06-12 13:37:37 +02:00 |
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a3ade0deab
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trigger_teleport: respect the 'master' value, support for spawnflags 1 and 2.
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2020-06-12 13:02:14 +02:00 |
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4fe5166fd1
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button_target: Initial implementation
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2020-06-12 12:48:40 +02:00 |
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26d7d62d04
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trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps.
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2020-06-12 12:08:55 +02:00 |
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28feec0490
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trigger_autosave: Added missing newline for localcmd()
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2020-06-12 12:07:24 +02:00 |
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90d91e1260
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player_loadsave: Initial implementation.
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2020-06-12 12:06:50 +02:00 |
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bbad094cae
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Prevent monster entities from spawning outside coop 1 or maxplayers 1.
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2020-06-12 10:03:07 +02:00 |
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bdfb040bc2
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |
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2c4f602195
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func_pendulum: Handle rotating around Z axis.
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2020-06-09 01:52:06 +02:00 |
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887f48a1ea
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func_pendulum: Change the axis for spawnflags bit 128.
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2020-06-09 01:43:58 +02:00 |
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3b7431cba1
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func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before.
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2020-06-09 01:36:20 +02:00 |
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e24dc3467d
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func_pendulum: Initial implementation.
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2020-06-09 01:35:27 +02:00 |
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e1ba466917
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trigger_changelevel: Check if the activating is in fact, a client.
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2020-06-08 15:00:40 +02:00 |
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76b5ff1879
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Fix env_sprite from networking using MSG_ENTITY instead of MSG_MULTICAST when networking once.
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2020-05-31 22:41:57 +02:00 |
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fcb99ad427
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Add support for func_breakable its spawnobject key.
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2020-05-30 14:57:01 +02:00 |
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4d201c281b
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
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fe251faf81
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Physics: define stand-in values for non CSTRIKE and VALVE defined games
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2020-05-08 07:44:40 +02:00 |
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674206349a
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Half-Life: Fix crash with obituaries and invalid weapons.
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2020-05-04 05:48:19 +02:00 |
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fc3f124d24
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Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
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2020-05-03 05:26:06 +02:00 |
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