Commit graph

440 commits

Author SHA1 Message Date
d18d7bf561 Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
2e736389d7 Deleting unused .dat files. 2019-03-13 16:50:43 +01:00
ed777e7303 File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
360a4daabf Init: Force modern dlights to be disabled, for now. Q3 BSP levels should use a cubemap based flashlight anyway... whereas classic HL BSP shall use the regular method. 2019-03-13 16:26:13 +01:00
723f1de4f4 decals: default color to 1,1,1, since the blend mode has changed. 2019-03-13 16:25:08 +01:00
9d869d5c0a Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00
515ff8e2ad infodecal: Disable support for non BSP-30 versions entirely (for now) 2019-03-09 16:02:09 +01:00
7c15bed7bb Flashlight: Add the HUD indicator in the 'valve' base
Rewolf: Preparing initial work
Effects: Added Gib-Human effect
CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden
func_door_rotating: Minor tweak saving us a few bytes
item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover)
Damage_Radius: Fix how damage radius checks for brush based entities.

Scientist Hunt specific stuff:
- impulse 103 test cvar added to destroy everything around the map
- scientists can be gibbed
- scientists scream when falling
- new cvar sh_scialert that spawn scientists alerted
- new cvar sh_scispeed that is mirrored from the original mod
- new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system
- new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
2019-03-09 15:50:11 +01:00
99a2bd0c4b func_door_rotating: Add spawnflag PASSABLE 2019-03-07 09:40:49 +01:00
dc60e0c3a4 monster_scientist: Add support for multiple heads and their voice-pitch shifts, merge similar attributes into one bitflag one 2019-03-07 09:16:06 +01:00
1d5c11ebfc Chat: Remove duplicate logging. 2019-03-07 09:14:54 +01:00
41a3032507 Chat: Scroll the text up before clearing entries. 2019-03-06 23:26:12 +01:00
ddbec9d0db monster_scientist: Add the 'seen' sounds, which are greetings when a player is nearby. 2019-03-06 23:25:54 +01:00
5b58351619 w_chainsaw: move towards the victim you're cutting with that thing. Ala scihunt 2019-03-06 20:23:31 +01:00
2df5e2884e scihunt: fix weapon order 2019-03-06 20:05:07 +01:00
3eb5cec34c w_hammer: Added missing attack-delay on the serverside... oops. 2019-03-06 17:04:35 +01:00
94c0e57810 Rewrote the Hammer code to be more according to scihunts' behaviour 2019-03-06 17:01:57 +01:00
5055d92c5b Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00
18dfc74238 PMove: Run Game_Input after physics are run, to make sure that weapons like e.g. the C4 know when we're inside a zone trigger 2019-03-03 11:57:42 +01:00
5e660e9399 trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix) 2019-03-02 14:03:26 +01:00
182e8b9e74 Effects: Moved precaches for effects into one place. Fixed ric_metal from being played outside CSTRIKE 2019-03-02 11:04:38 +01:00
3b93647a84 w_glock: fixed typo 2019-03-02 01:03:54 +01:00
0c6d905c7b cstrike: changed gravity modifier for the grenades. Assuming they're half, since consistent with HL's default frag. 2019-03-02 01:03:39 +01:00
fdc4227d00 traceattack: made it so that accuracy is a parameter.
w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
2019-03-02 00:15:00 +01:00
afb78fd1ac flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server 2019-03-01 23:35:28 +01:00
0fd206bc2f Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
29ebe5775e multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross. 2019-03-01 17:14:33 +01:00
e21d6e94e5 CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients. 2019-03-01 17:13:47 +01:00
784cc97ee7 Decal-placement optimisations. Now decals will not spawn over ones in a radius of 8 units. Needs feedback! 2019-03-01 15:30:18 +01:00
1a3bf2d6ad scihunt: Added support for parsing SH_Data files, gave it its own game 2019-03-01 13:55:56 +01:00
9fa8ab4079 Updated progs .dat files. 2019-03-01 12:14:49 +01:00
2f101866b7 decal/infodecal: Make sure tempdecals aren't being removed, as that would kill the decal-chain. 2019-03-01 01:24:15 +01:00
5276d1f8cc Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
e345e8b321 monster_scientist: Warn others when being hurt and/or dies. 2019-03-01 00:03:29 +01:00
1b2dd20edb Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
9e403c057f trigger_hurt rearrangements 2019-02-28 08:17:14 +01:00
b12aa003aa infodecal: Prevent failure of tracing from crashing the game-logic. 2019-02-28 08:16:32 +01:00
8d0ba69a0e Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible 2019-02-25 18:19:54 +01:00
b393367f4e misc/talk.wav precache 2019-02-25 18:18:33 +01:00
765c6b6b41 Changed some harsh wording in the FN-Menu readme. 2019-02-21 12:52:25 +01:00
a6695de43c Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice. 2019-02-21 12:43:59 +01:00
f008fd447c w_textbox: Prevent the use of RETURN/ENTER; thanks Xylemon 2019-02-20 16:21:25 +01:00
8d4a3830fe Add r_drawviewmodel support 2019-02-20 16:21:02 +01:00
d8926097fa Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989 func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc. 2019-02-09 11:32:19 +01:00
0db9009c2f Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
546451338f January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
710509a0c1 func_door: Make water part of the entity again and fix the broken "STARTOPEN" flag 2019-01-27 06:58:46 +01:00
ab6dfdc95f env_message: Give the default text some color. 2019-01-27 06:58:11 +01:00
63efe2b147 Valve progs boots now.
More restructuring.
2019-01-21 03:00:14 +01:00