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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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f3668f8335
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Menu: Fixed CModList from lazily skipping over the current mod entry, resulting in some rough list display.
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2020-10-08 02:28:26 +02:00 |
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4bde3bbfb6
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Menu: Fix music not stopping when joining a server.
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2020-10-07 23:21:34 +02:00 |
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7902ae22d5
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Menu: Filter servers by gamedir. Clients shouldn't attempt to connect to mods that way.
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2020-10-07 23:21:03 +02:00 |
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b1742afb97
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Menu: Play intro based on 'gameinfo_gamedir', not 'game'
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2020-10-07 11:38:32 +02:00 |
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4208bd8c9a
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Server: added server command trigger_ent
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2020-10-06 14:42:46 +02:00 |
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4e9be1a7bc
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Makefile: Apparently a target can't be called 'plugins', so we'll rename it to 'plugs'. Neat.
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2020-10-06 14:34:26 +02:00 |
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5810da8069
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Menu: Switched mod switching to be fully manifest oriented, fixed menu music playback.
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2020-10-06 14:27:44 +02:00 |
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9f30a2b897
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Menu: Add blacklist for maps in the Create Server menu.
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2020-10-02 11:41:50 +02:00 |
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d22056014a
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
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1a0193ad3a
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Menu: Add input redirection verification in case we've forcefully changed menu input modes.
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2020-09-29 14:24:21 +02:00 |
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8fab5921a0
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VGUILib: Fixed draw/input flag-check inconsistency in CUIMenuButton
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2020-09-29 13:50:19 +02:00 |
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57cc661c86
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Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
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2020-09-27 14:25:10 +02:00 |
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54f0c5d24c
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Half-Life: Add I/O ability to ITEM_LONGJUMP
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2020-09-26 12:46:40 +02:00 |
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a9853f79cf
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decal:predraw: return PREDRAW_NEXT when no shader is set.
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2020-09-26 12:42:32 +02:00 |
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8167204479
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Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering.
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2020-09-25 20:27:44 +02:00 |
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3c8f69c7ed
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Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
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2020-09-25 20:21:16 +02:00 |
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776790075a
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Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
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2020-09-25 14:03:44 +02:00 |
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dbd5b5d566
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Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless.
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2020-09-24 22:31:30 +02:00 |
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70868ddd84
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env_sun: fix path of the flare textures.
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2020-09-24 17:46:29 +02:00 |
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365ac0a5fa
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Decals: Avoid attempting to cache and display decals with no yet-defined texture.
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2020-09-24 17:43:35 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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62f3444fcb
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Platform: Added our custinfoparms.txt to aid developers in dealing with our materials.
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2020-09-24 12:50:26 +02:00 |
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8ee1220a64
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Platform: Add some of the GLSL we use so people have something to work off of
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2020-09-24 12:10:04 +02:00 |
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fd9912a475
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Platform: Added helper textures for map compiler in the textures/common/ directory
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2020-09-24 10:21:44 +02:00 |
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340db972be
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Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
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2020-09-24 10:19:38 +02:00 |
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a0a593ef6b
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Menu: Unbind all keys for a given command when two were defined.
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2020-09-21 18:52:00 +02:00 |
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8bde44b01c
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CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
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2020-09-21 18:10:31 +02:00 |
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5dcb79e30c
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Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up.
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2020-09-20 15:50:45 +02:00 |
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dc47146e99
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CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms
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2020-09-20 10:43:13 +02:00 |
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9f95fd11c2
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func_wall: Clean up and make sure .frame is reset upon Respawn()
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2020-09-18 15:00:24 +02:00 |
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f5283dd94f
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CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class.
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2020-09-18 14:55:13 +02:00 |
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5131f19c04
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Fix client-side sentences filehandler from not being closed, other shenanigans.
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2020-09-18 09:35:59 +02:00 |
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809966ab7b
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func_brush: Initial implementation. Source inspired entity.
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2020-09-18 00:14:05 +02:00 |
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fd6fe5447b
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trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK
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2020-09-13 19:15:06 +02:00 |
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868b9d1b04
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Fix some misc warnings the new fteqcc brought up, along with some other tiny changes.
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2020-09-13 19:14:28 +02:00 |
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ac31455dd5
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Nodes: Add fancy debug textures for nodes and sequences.
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2020-09-13 19:11:41 +02:00 |
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97ad8c92e7
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CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes.
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2020-09-13 18:35:12 +02:00 |
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80b1a892a0
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CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default.
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2020-09-11 04:55:55 +02:00 |
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7b0d646020
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CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d.
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2020-09-11 04:33:42 +02:00 |
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a7e1b3cfd9
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scripted_sequence: Skip state check when forcing a .Trigger
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2020-09-10 20:28:48 +02:00 |
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9d2a561782
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scripted_sequence: Further fixes involving changing of trigger-targets mid triggering.
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2020-09-10 20:24:51 +02:00 |
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0f4b31c5f1
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CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
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2020-09-10 19:42:29 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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22602fd96a
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func_wall: Fix networking of the frame/texture attribute
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2020-09-10 14:57:40 +02:00 |
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518deec5c6
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scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
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2020-09-10 13:36:19 +02:00 |
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f4d4e86400
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CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
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2020-09-10 10:34:14 +02:00 |
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633ef19750
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func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0.
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2020-09-10 07:00:28 +02:00 |
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f9ee04f6cf
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func_button: Sound shader support, yee. Also cut down on some unnecessary code.
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2020-09-10 06:02:08 +02:00 |
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0d38fc1400
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func_door_rotating: This one gets the sound shader treatment as well.
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2020-09-10 05:41:25 +02:00 |
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