6e47ea30d1
Valve: Fix MONSTER_BABYCRAB spawn
2020-03-30 19:59:45 +02:00
3f5f7b3d1c
env_fade: fix crash or something
2020-03-30 19:59:26 +02:00
ec835c75f0
Added tweaks that'll help with 3D Glasses:
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r_viewmodelscale (try 5)
gl_mono (0/1)
2020-03-30 18:04:45 +02:00
dcd42ba93b
Added hologram render-mode. Some more tweaks...
2020-03-30 16:56:00 +02:00
e5a3f0880c
Starting to clean up more RenderFX stuff, shoving most of it to CGame
2020-03-30 16:22:24 +02:00
f6b26302a2
Nodes: Made debugging display scripted_sequences
2020-03-30 15:03:22 +02:00
cee8a25d82
Allow viewmodel to draw in a second pass (r_viewmodelpass 1)
2020-03-30 14:47:17 +02:00
576547f249
Menu: Added some fancy menu guff, enjoy it while it lasts
2020-03-30 14:46:55 +02:00
01364e488d
monster_generic: Made it more to spec, I guess
2020-03-30 14:46:20 +02:00
d7fdabbd60
Improved pathfinding by skipping unnecessary node-walking passes.
2020-03-30 13:51:48 +02:00
8bf96e425a
Valve: Added health for MONSTER_BARNACLE
2020-03-30 13:50:52 +02:00
80075fc267
Decals: No longer fullbright.
2020-03-30 11:56:09 +02:00
acc2be466c
Gearbox: Added monster_recruit, monster_drillsergeant
2020-03-30 11:11:21 +02:00
d35f7350fe
GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1)
2020-03-30 10:40:38 +02:00
2658e93683
Fixed a think() bug with scripted_sequences.
2020-03-30 10:00:37 +02:00
c42e6678ac
Sounds will now follow the NPCs that emit them.
2020-03-30 09:12:57 +02:00
e6f3df4986
Link aiscripted_sequence to scripted_sequence... for now
2020-03-29 21:41:04 +02:00
36e6462ef2
func_train: Fixed recursion crash.
2020-03-29 21:40:51 +02:00
d9b2c9984a
Simplified decal shader code.
2020-03-29 21:40:35 +02:00
af240cb262
Valve: Added fast-beam spawnflag for WEAPON_TRIPMINE
2020-03-29 21:40:04 +02:00
ea5851a8f5
Fixed possible recursion bug with breakables and other dead-triggers.
2020-03-29 21:39:32 +02:00
19a4db076b
Scripted Sequence: Support for classnames (untested), angle overrides...
2020-03-29 12:56:46 +02:00
d59213834b
BaseNPC: Don't talk while in sequence.
2020-03-29 11:49:35 +02:00
f07600f194
More work on scripted_sequences.
2020-03-29 11:21:26 +02:00
9442a597fa
moved sprite.cpp into gs-entbase/client/env_sprite.cpp
2020-03-28 11:43:08 +01:00
f66792ef49
Comitting the new cstrike-branch stuff so far, it's very little but a
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step in the right direction. The old (regressed) codebase is now in
cstrike.old.
2020-03-28 10:56:52 +01:00
0c62ea6371
Fixed a crash because monster_generic entities really shouldn't be CBaseEnt
2020-03-27 16:26:52 +01:00
e9326f4e1d
scripted_sequences: They sorta work now, needs an engine with
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ENGINE_ROUTING enabled however
2020-03-27 10:37:01 +01:00
bb0b4d8f6c
Simplified a lot of the Barney/Scientist code by expanding CBaseNPC
2020-03-27 07:34:24 +01:00
dd16fd1684
Added FLAC music playback style to force for those files.
2020-03-26 23:36:54 +01:00
82d9027873
Added support for chaptertitle worldspawn key.
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Valve: Added monster_snark and monster_tripmine. Although they don't work
as such fully yet.
Pain/Death are properly part of the player class.
Added own music track networking so we can skip the looping business,
which is currently broken in the engine.
Shoved some gamerule specific stuff around so there's more shared code
between the mods.
2020-03-26 23:07:13 +01:00
ad713d2f7e
Valve: Document more monster sounds etc.
2020-03-26 17:17:44 +01:00
7d330eb8cd
Move the ability to use sentences over to CBaseEntity for now.
2020-03-26 12:19:27 +01:00
db4ed5ac3d
Added initial support for basic sentences.txt on monsters.
2020-03-26 11:24:33 +01:00
d20c3f1db3
Menu: Set the difficulty in the New Game menu
2020-03-26 08:24:27 +01:00
bb4012b75f
Added float(string)Skill_GetValue so we can properly support variable skill
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settings.
2020-03-26 08:13:23 +01:00
cdb1bbddfd
Menu: Fix a crash when we've got no entries or are out of bounds
2020-03-26 07:04:32 +01:00
520e91616a
Valve: Check for cvar 'coop' as well as 'sv_playerslots' for Singleplayer
2020-03-26 07:03:29 +01:00
7ea6f8246c
Valve: Give monster_barney a name
2020-03-26 07:02:58 +01:00
e3fc42501d
CBaseMonster: Tag ents as flags FL_MONSTER so the obituaries appear right
2020-03-26 07:02:41 +01:00
2bb8bd00cf
Moved Death and Pain methods into CBaseEntity.
2020-03-25 22:35:05 +01:00
b70b0cd6f9
Mititage startspot spawn-issues.
2020-03-25 20:20:53 +01:00
aa6b541313
the slot1-10 keys are now working as expected.
2020-03-25 19:57:08 +01:00
80d06e7dcd
Cleaned up warnings.
2020-03-25 17:42:36 +01:00
4bdefa4cd7
Big commit, list of additions:
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Added stubs for a variety of monsters for 'valve' which a few mods inherit.
Added support for the 'vote' and 'callvote' command.
Made env_laser network some info to the clients, kinda rough because
we're working around some engine iffyness with CSQC ents right now.
Updated the menu so that the server-lists for Internet and LAN games are
a bit more helpful.
Made the CBaseMonster class for useful for the future.
Fixed setting of transparency for all entities.
2020-03-25 13:58:19 +01:00
67d9509f63
trigger_cdaudio: don't touch anything but clients
2020-03-24 16:27:23 +01:00
a9e2a37f51
Controls menu now sorta works half-way. We still need to parse defaults.
2020-03-24 16:25:22 +01:00
66b629b83a
Valve: Basic weapon pickup notification, cl_autoweaponswitch
2020-03-24 16:20:58 +01:00
223d740448
Effect_Blood can now take 'color' as a parameter. Also added some basic
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trails which will be shoved into the client-side asap.
2020-03-24 11:20:21 +01:00
bc5fcf6913
Valve: WEAPON_EGON gets something something idle animations.
2020-03-24 11:19:24 +01:00
d8af659dd8
Valve: WEAPON_HANDGRENADE gets even fancier idle animations.
2020-03-24 11:19:09 +01:00
3a33349047
Valve: WEAPON_TRIPMINE gets fancy idle animation fixes.
2020-03-24 11:18:47 +01:00
b736235ffd
Valve: Fixed idle animation selection on WEAPON_SHOTGUN
2020-03-24 09:11:15 +01:00
8ceb0a54a1
Valve: Satchel and Handgrenade now play the proper bounce sounds.
2020-03-24 08:41:06 +01:00
e3a9a0149e
Added missing ladder sound precaches.
2020-03-24 08:21:47 +01:00
50d840cd9d
Valve: Tripmine death attribution is now variable
2020-03-24 08:20:43 +01:00
73866574a2
Fix: Offset networking of .skins by 128 so we can send 'signed' bytes.
2020-03-24 08:02:36 +01:00
40852185c1
Footsteps: Added ladder climbing sound.
2020-03-24 08:02:11 +01:00
7bf8db941d
Shoved some precaching stuff around
2020-03-24 07:47:41 +01:00
f1190cd282
Fixed compiling against the latest entity-codebase
2020-03-24 07:26:49 +01:00
20c6a2d508
Gone over triggers to add some helpful prints.
2020-03-23 17:25:03 +01:00
41ce469bb3
Fix worldspawn 'skyname' key
2020-03-08 11:53:57 +01:00
2a2df770c9
Applied Xylemon's Gunman patch
2020-03-08 11:02:17 +01:00
c51da15564
Made the codebase compile again...
2020-03-08 10:59:46 +01:00
bf0ffd39eb
impulse 102 will now force a re-send of all networked fields.
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this will be awful over the network. Just letting you know.
2020-03-03 22:50:57 +01:00
307ba55b4e
func_breakable: Add support for vvm_model, so we can show/hide models
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inside the brush volume.
2020-03-03 22:50:07 +01:00
b611781d7f
CBasePhysics: Make sure physics props cast a shadow by default
2020-03-03 22:49:37 +01:00
1b2823c8e4
Forgot to add func_lod to server progs.
2020-03-03 22:49:07 +01:00
aa1c4b93ac
prop_rope: Add "segments" key to change the defaults from 16
2020-03-03 22:48:30 +01:00
07e6fae83e
env_sound and env_soundscape: Don't run when WORLD hasn't been initialized
2020-03-03 22:48:07 +01:00
f3f2176fc7
VGUI: Misc tweaks I've come across when doing TW 1.3
2020-03-03 22:47:44 +01:00
d41026aed7
env_glow: support normalized 'color' key.
2020-03-03 22:47:16 +01:00
61469e5785
dev_buildcubemaps will now default to saving .ktx files.
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Blame Spike for making them currently write WRONG ANGLES, however.
2020-03-03 22:47:01 +01:00
ddac9f5b29
Added stub for func_dustmotes, added func_lod.
2020-03-03 22:46:20 +01:00
9d6611c928
Compile warning fix for Rewolf.
2020-03-03 22:45:48 +01:00
e79a03b5b8
Added support for the 'message' key in triggers.
2020-03-03 22:45:30 +01:00
d25aead1a7
Added 'shadows' key to CBaseEntity.
2020-03-03 22:44:35 +01:00
8f50766457
CSQC CBaseEntity: Only set drawmask when modelindex is valid
2020-01-20 19:35:57 +01:00
905e90d499
TW: Added TOGGLEDIR flag for func_rotating...
2020-01-20 19:35:10 +01:00
673cf9dbf8
Manual networking of all base-entities. This shouldn't be necessary,
...
but, as the engine-bug that's as old as time itself that has been
responsible for prediction being wonky has still not been fixed, I have
to do this. Maybe it'll be for worse, maybe it'll be for the better.
2020-01-16 05:43:12 +01:00
9386b7f158
Added gibshooter, but it's disabled because the maps that uses expect it
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to have a concept of states, so in order to not create thousands of ents...
2020-01-08 04:50:38 +01:00
b4423ec32f
env_shooter: Use "delay" as well as "m_flDelay", if the latter is even used?
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I guess I typo'd.
2020-01-08 04:33:52 +01:00
6442ea1481
func_door: Fixed blocked damage behaviour
2020-01-08 04:33:03 +01:00
b8c6892093
func_door_rotating: Fixed REVERSE flag.
2020-01-08 04:32:50 +01:00
feaf4d6b39
Added basic/incomplete env_laser implementation
2020-01-08 04:31:46 +01:00
6c75cb749e
Send classname over the net instead of netname if there isn't one
2020-01-08 02:29:29 +01:00
674432f6cb
Added missing They Hunger files.
2019-12-22 23:28:39 +01:00
cfe0094c28
- Added early Poke646 entries.
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- Added missing Shock-Rifle particle file.
- Fixed monster_scientist behaviour in SciHunt that broke.
- Added parenting functionality for entities (The Wastes uses this.)
- More updates to BasePhysics. Requires plugins/bullet.
I want to make it work with primitive physics however.
- Updated prop_rope entity. The Wastes uses this and requires an updated
engine.
- Changed the way env_sound works. This may be more accurate.
2019-12-22 12:13:49 +01:00
c5b0e0146f
Some fixes to get FreeHL to compile without TW.
2019-11-09 02:09:17 +01:00
7048e0add0
Fix wrong hashtable creation call for materials.
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Tweaked a lot of gs-entbase entities.
2019-10-19 04:30:29 +02:00
5f41894f02
env_soundscape, initial fixes.
2019-10-19 04:29:34 +02:00
d92bab77f5
prop_rope: Added swing factor.
2019-10-08 22:28:08 +02:00
ed5bf4acf3
client-side gs-entbase updates for TW.
2019-10-08 22:14:18 +02:00
32b7791b2b
Add internal support for damage types. still a few more useful ones to add
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on a per-case basis.
2019-09-29 01:54:29 +02:00
6fea65a586
Gunman Chronicles: Basic work on weapons and their menus completed.
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Some weapons and their visuals are not implemented yet.
It's a very good preview of how things are going to work though.
2019-09-22 15:41:13 +02:00
91d1c2250f
Use the predictable input_sequence variable for some random sequences.
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This will soon be replaced by a more elaborate shared random number
generator of sorts.
2019-09-17 20:46:00 +02:00
9c743449c5
Reset all ammo fields for when they join/respawn in MP games.
2019-09-17 12:00:05 +02:00
04019acc01
Improve some of the player checks in Half-Life's ammo code.
2019-09-17 08:44:23 +02:00
969b488ed6
Half-Life: Fix WEAPON_SHOTGUN ammo3 being reset every function call.
2019-09-17 03:12:14 +02:00
e2fc274b70
Half-Life: Fix WEAPON_TRIPMINE ammo check, which falsely checks for a_ammo1
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on the client-side instead of a_ammo2.
2019-09-17 03:04:02 +02:00