c94019bfea
Progs update
2018-01-24 10:36:09 -08:00
3d6cb51060
Make crouch jumping somewhat viable again.
2018-01-23 02:25:55 -08:00
e016772037
Adjusting a few things, as well as adding a soon-custom gfx.wad
2018-01-11 22:07:12 -08:00
f011126858
Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map
2018-01-01 12:20:51 -08:00
d37546c131
Fixes for ArmouryEntity and fixed grenade weapon switching.
2017-12-28 19:56:54 -08:00
acd61228d1
Stepping and crouch fixes, because we needed those. Badly.
2017-12-28 15:01:05 -08:00
b003b933b4
Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
2017-12-28 05:31:31 -08:00
47c43544bf
Big improvements to sprays. No more infokeys, support for colored sprays and much more.
2017-12-19 13:02:01 -08:00
057420ed4c
Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully.
2017-12-01 13:02:58 -06:00
b76d39796c
Fixed a possible problem with hostages being rescued... multiple times in one frame.
2017-11-22 15:34:09 -06:00
979c1d1d95
Added sv_autoreload for those who really want it
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Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576
Added shell ejection to the view
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Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
cd6263299e
Fixed #79 by updating the spectator check
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Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437
Added sv_voxannounce, which will advertise the time remaining
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Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5
Fixed #65
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Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
251d8908b2
Fixed a stupid assumption about footsteps
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Got rid of an unused serverinfo key
Some prediction improvements
2017-11-17 15:20:51 -06:00
e18f0dae6d
Added splitscreen stuff (experimental)
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Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
73ff73851f
Fixed some equipment purchases
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Added sounds when purchasing equipment
Redid the way rounds get restarted when an opponent joins
Fixed a bug that'd cause the bomb to never reset once planted
Added mapcycle support ( new cvar: mapcyclefile for server owners)
2017-11-15 20:25:20 -06:00
ec5d21b91b
Added the weapon recoil/viewkick
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Added support for newlines in MOTDs
D
Server owners can now specify custom MOTDs with the cvar 'motdfile', e.g. 'motdfile coolmotd.txt'
2017-11-15 15:36:55 -06:00
d86ddeff76
Fixed a potential client crash with cl_thirdperson set to 1
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Made it so you can at least navigate the UI with the number keys
2017-11-13 16:52:01 -06:00
e4a0a778cc
Added a new sv cmd: vox
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Clients can test it with vox_test
2017-11-13 11:03:23 -06:00
cbe9b42d93
Message of the day is now actually being networked. Hurray for infokeys.
2017-11-12 18:43:16 -06:00
d0f0322fc5
Tweaked configs and added slighty better chat logging to the server
2017-11-12 16:23:18 -06:00
eba1491409
Fixes #59 by actually testing this shoddy code I wrote
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Adds color sliders for the HUD, Crosshair etc. in the Player options
Fixed some other small things someone might notice
2017-11-12 13:57:23 -06:00
4568b0a31c
Fixes #55 by not letting events play on (dead, world) players.
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Fixes a bug in which the bomb would not be removed after the round ends when players killed eachother first.
2017-11-11 16:13:40 -06:00
3c1f53ac3d
kill command kevlar fix. fixes #53
2017-11-11 15:46:04 -06:00
b409c6426a
Fixed a few things with joining
2017-11-11 04:34:08 -06:00
24c0898f47
Fixed the weapon-magazine-drop problem.
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Fixed the sniper rifle zooms.
Fixed the kill command.
2017-11-11 01:25:59 -06:00
edc0f6ac8d
Fixed #41 and added HUD 'Caliber' graphics for the explosives
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Removed temporary menu cursor fix, because the SVN version of FTE addressed the cursor issue! Yay for Spike!
2017-10-26 19:43:38 -05:00
a6e7a22d95
Adds explosion sounds to the HE Grenade
2017-10-23 11:10:38 -04:00
076c2bf09e
Yeah, the ratio should probably be multiplied first...
2017-09-26 00:43:17 -05:00
3c591536dc
This should work a bit better.
2017-09-26 00:35:03 -05:00
54ab0cf6ed
Take kevlar out of the inventory once depleted.
2017-09-26 00:18:32 -05:00
b95120e965
Basic kevlar detection stuff
2017-09-26 00:10:21 -05:00
3188c43bc0
Cleaned a few things up and fixed doors being able to be triggered from above
2017-07-03 13:55:11 +02:00
dbde5342d7
Fixed range of TraceAttack weapons
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Fixed AWP inaccuracy
2017-07-03 05:11:53 +02:00
940fd4b084
Fixed hostage movement so that it fixes #22
2017-07-03 04:12:45 +02:00
d8987e4135
Implemented smoke and flash grenades.
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Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
2017-07-02 22:49:22 +02:00
06d1cf7a3c
Weapon selection now cares about the grenade slot again.
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Overhauled chat handling and display
HUD and VGUI colors now reflect 1.5 more closely
Fixes to func_door
Fixes to func_door_rotating
Overhauled radio message handling and diplay to match chat
2017-07-01 20:31:35 +02:00
d25eb3850f
Fixed multi_source trigger problem on complex maps like de_aztec
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Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
072820002c
Player drops primary weapon/bomb now upon death
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Few fixes here and there I guess
2017-06-27 02:04:25 +02:00
79fa38562a
Made some tweaks to the bomb ( Fixes #13 )
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Fixed a crash related to grenades and func_breakables.
2017-06-26 00:04:06 +02:00
cb5a002c45
Fixed player animations
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Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00
ac3a42e49d
Translations now show, menu uses btn_main graphics and header files. The freecs dir will contain TGA copies of them until BMP support gets enabled.
2017-06-23 09:23:24 +02:00
e58ddeb566
Fixed weapon switching in reverse, fixed radius damages healing players on special occasions...
2017-06-21 21:07:23 +02:00
f68a9b9f25
Work towards grenades, translations etc.
2017-06-21 14:50:02 +02:00
bc5f562d4f
You know, bug fixes.
2017-05-01 17:52:01 +02:00
4bcea672ff
More work on the menu: Added map menu, simple server browser...
2017-05-01 13:55:50 +02:00
47f3f3a411
Fixing spawn camera and trying to work the bomb timer
2017-05-01 02:12:13 +02:00
a10cd4450b
Slight spectator adjustment.
2017-05-01 01:27:23 +02:00