b70eb4b7ce
Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version.
2019-09-03 04:58:49 +02:00
e23dc04d26
Menu: Stop mod print spamming for now. It's solid as it is.
2019-09-02 15:53:13 +02:00
3fa355069b
Switch from memrealloc to memalloc for titles, so we count them manually now.
...
This is generally more reliable because lots of memcpy operations are annoying.
An entry will also now only get allocated when braces are fully enclosed.
This will fix crashes with Counter-Strike and other mods with faulty titles.txt files.
2019-09-02 15:52:01 +02:00
0f3cc9c5f5
Initial support for scripted_sentence and sentences.txt. It doesn't do anything fancy yet.
2019-09-02 06:29:18 +02:00
13f4044481
removed redundant check for the titles file.
2019-09-02 04:38:06 +02:00
b4113b82d2
Move titles.txt parsing into its own file.
2019-09-02 04:26:48 +02:00
7a34587038
Set some debugging hulls for the player spawns.
2019-09-02 04:20:09 +02:00
978a0dd865
Added initial func_guntarget and trigger_autosave.
2019-09-01 22:39:56 +02:00
57e28231c1
Tweaked game message fading a bit.
2019-09-01 13:46:05 +02:00
78429997aa
Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions.
2019-09-01 13:34:11 +02:00
f4ae48b1b5
Initial titles.txt support. Only env_message works with it right now.
2019-09-01 11:45:42 +02:00
7cc9a73cbd
Scientist Hunt: Adopt 'valve' chat parsing that was more reliable.
2019-09-01 10:37:20 +02:00
0e70bc0ab6
Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades
2019-09-01 10:09:49 +02:00
3dee62271f
Half-Life: Let items trigger targets. Required for Hazard Course at least.
2019-09-01 10:08:59 +02:00
afa60a0482
Half-Life: Start with suit in deathmatch.
2019-09-01 10:08:31 +02:00
05980cfb3e
Half-Life: Only use flashlight when ITEM_SUIT is present.
2019-09-01 10:08:17 +02:00
7541db9f63
Half-Life: Only draw HUD when ITEM_SUIT is present.
2019-09-01 10:07:58 +02:00
106604661b
Tweaking footsteps sound sensitivity a little.
2019-09-01 08:00:01 +02:00
15181308f8
Counter-Strike: Add item_suit, so that the training works again.
2019-09-01 06:59:09 +02:00
0968ee7756
Counter-Strike: Don't open VGUI in singleplayer upon start.
2019-09-01 06:20:00 +02:00
97aa368f67
got rid of redundant path data in gs-entbase .src files
2019-09-01 05:24:28 +02:00
dee8eb2fd8
Updated progs.src file paths.
2019-09-01 05:23:24 +02:00
b3acf9b715
Moving game specifics .src files into their own dirs.
2019-09-01 05:06:43 +02:00
a6c53e9a7c
vid_reload/restart will now refresh decal shaders.
2019-09-01 04:52:49 +02:00
0456322d28
Removed cstrike's player.cpp as it's unused.
2019-09-01 04:38:35 +02:00
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00
22b74bf4b0
Removed crosshair.h as it's useless.
2019-09-01 04:18:48 +02:00
7c1846c044
Saturday cleanup operation.
...
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
f9b9df168a
Added initial weapon HUD icons for mod: 'scihunt'
2019-08-31 05:51:30 +02:00
da693c9999
Added initial weapon HUD icons for mod: 'valve'
2019-08-31 05:48:54 +02:00
3cd56b57af
Menu: Fix the mod-type not displaying properly
2019-08-31 01:59:08 +02:00
0843a79c7f
Remove old readme file.
2019-08-31 01:49:40 +02:00
d228db5fa9
Added gl_ldr for test purposes
2019-08-28 09:02:44 +02:00
5af43d302b
Fixed wrong multicast message type being used.
2019-08-23 01:16:34 -07:00
7ac8765af6
Counter-Strike radio menu implemented using the new VGUI stuff
2019-08-23 01:16:02 -07:00
0213fcbed8
Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign.
2019-08-22 23:31:28 -07:00
52149376a6
Fix Counter-Strike weapon animation conflicts
2019-08-22 22:38:52 -07:00
579fd6435b
Fix some Bomb Defusal round logic ending the round prematurely
2019-08-22 21:18:51 -07:00
e7cf14e63f
Added Team Fortress Classic modinfo.txt
2019-08-22 19:29:24 -07:00
929b7668e0
Fixed Scientist Hunt weapons to work with some of the new weapon base stuff
2019-08-21 16:06:14 -07:00
8fd19cddc0
Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
2019-08-21 15:49:35 -07:00
ffb5ca5ff1
More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
2019-08-20 23:02:35 -07:00
f8058ceeb0
Weapon prediction experiments
2019-08-20 08:53:57 -07:00
13d8f50df9
Disconnected player entities will now disappear, fixed 'kill' command
2019-08-19 18:39:04 -07:00
f9bfc2ffe8
Experimental Corpse stuff, will be ripped out tomorrow or so.
2019-08-19 03:27:24 -07:00
b5ce9a57bc
Makefile: Create directories for mod prog output
2019-08-19 03:06:34 -07:00
4b1a859460
ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much
2019-08-19 02:46:43 -07:00
d207ad33de
Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy.
2019-08-19 02:45:45 -07:00
a196e47cdb
Added WEAPON_SHOTGUN shell loading and pumping sounds
2019-08-19 02:43:45 -07:00
549a5b32bf
Networked ammo variables now predicted
2019-08-19 02:04:35 -07:00