Commit graph

753 commits

Author SHA1 Message Date
b70eb4b7ce Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version. 2019-09-03 04:58:49 +02:00
e23dc04d26 Menu: Stop mod print spamming for now. It's solid as it is. 2019-09-02 15:53:13 +02:00
3fa355069b Switch from memrealloc to memalloc for titles, so we count them manually now.
This is generally more reliable because lots of memcpy operations are annoying.
An entry will also now only get allocated when braces are fully enclosed.
This will fix crashes with Counter-Strike and other mods with faulty titles.txt files.
2019-09-02 15:52:01 +02:00
0f3cc9c5f5 Initial support for scripted_sentence and sentences.txt. It doesn't do anything fancy yet. 2019-09-02 06:29:18 +02:00
13f4044481 removed redundant check for the titles file. 2019-09-02 04:38:06 +02:00
b4113b82d2 Move titles.txt parsing into its own file. 2019-09-02 04:26:48 +02:00
7a34587038 Set some debugging hulls for the player spawns. 2019-09-02 04:20:09 +02:00
978a0dd865 Added initial func_guntarget and trigger_autosave. 2019-09-01 22:39:56 +02:00
57e28231c1 Tweaked game message fading a bit. 2019-09-01 13:46:05 +02:00
78429997aa Support for scrolling env_message text, as well as a test cmd (titles_test) that allows you to test message definitions. 2019-09-01 13:34:11 +02:00
f4ae48b1b5 Initial titles.txt support. Only env_message works with it right now. 2019-09-01 11:45:42 +02:00
7cc9a73cbd Scientist Hunt: Adopt 'valve' chat parsing that was more reliable. 2019-09-01 10:37:20 +02:00
0e70bc0ab6 Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades 2019-09-01 10:09:49 +02:00
3dee62271f Half-Life: Let items trigger targets. Required for Hazard Course at least. 2019-09-01 10:08:59 +02:00
afa60a0482 Half-Life: Start with suit in deathmatch. 2019-09-01 10:08:31 +02:00
05980cfb3e Half-Life: Only use flashlight when ITEM_SUIT is present. 2019-09-01 10:08:17 +02:00
7541db9f63 Half-Life: Only draw HUD when ITEM_SUIT is present. 2019-09-01 10:07:58 +02:00
106604661b Tweaking footsteps sound sensitivity a little. 2019-09-01 08:00:01 +02:00
15181308f8 Counter-Strike: Add item_suit, so that the training works again. 2019-09-01 06:59:09 +02:00
0968ee7756 Counter-Strike: Don't open VGUI in singleplayer upon start. 2019-09-01 06:20:00 +02:00
97aa368f67 got rid of redundant path data in gs-entbase .src files 2019-09-01 05:24:28 +02:00
dee8eb2fd8 Updated progs.src file paths. 2019-09-01 05:23:24 +02:00
b3acf9b715 Moving game specifics .src files into their own dirs. 2019-09-01 05:06:43 +02:00
a6c53e9a7c vid_reload/restart will now refresh decal shaders. 2019-09-01 04:52:49 +02:00
0456322d28 Removed cstrike's player.cpp as it's unused. 2019-09-01 04:38:35 +02:00
b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00
22b74bf4b0 Removed crosshair.h as it's useless. 2019-09-01 04:18:48 +02:00
7c1846c044 Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
f9b9df168a Added initial weapon HUD icons for mod: 'scihunt' 2019-08-31 05:51:30 +02:00
da693c9999 Added initial weapon HUD icons for mod: 'valve' 2019-08-31 05:48:54 +02:00
3cd56b57af Menu: Fix the mod-type not displaying properly 2019-08-31 01:59:08 +02:00
0843a79c7f Remove old readme file. 2019-08-31 01:49:40 +02:00
d228db5fa9 Added gl_ldr for test purposes 2019-08-28 09:02:44 +02:00
5af43d302b Fixed wrong multicast message type being used. 2019-08-23 01:16:34 -07:00
7ac8765af6 Counter-Strike radio menu implemented using the new VGUI stuff 2019-08-23 01:16:02 -07:00
0213fcbed8 Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign. 2019-08-22 23:31:28 -07:00
52149376a6 Fix Counter-Strike weapon animation conflicts 2019-08-22 22:38:52 -07:00
579fd6435b Fix some Bomb Defusal round logic ending the round prematurely 2019-08-22 21:18:51 -07:00
e7cf14e63f Added Team Fortress Classic modinfo.txt 2019-08-22 19:29:24 -07:00
929b7668e0 Fixed Scientist Hunt weapons to work with some of the new weapon base stuff 2019-08-21 16:06:14 -07:00
8fd19cddc0 Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
ffb5ca5ff1 More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
f8058ceeb0 Weapon prediction experiments 2019-08-20 08:53:57 -07:00
13d8f50df9 Disconnected player entities will now disappear, fixed 'kill' command 2019-08-19 18:39:04 -07:00
f9bfc2ffe8 Experimental Corpse stuff, will be ripped out tomorrow or so. 2019-08-19 03:27:24 -07:00
b5ce9a57bc Makefile: Create directories for mod prog output 2019-08-19 03:06:34 -07:00
4b1a859460 ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much 2019-08-19 02:46:43 -07:00
d207ad33de Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
a196e47cdb Added WEAPON_SHOTGUN shell loading and pumping sounds 2019-08-19 02:43:45 -07:00
549a5b32bf Networked ammo variables now predicted 2019-08-19 02:04:35 -07:00