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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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6a48c18171
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BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
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2021-01-16 17:34:04 +01:00 |
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4bb854f16b
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README: Add notice for Windows users
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2021-01-16 17:31:56 +01:00 |
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ab4af2cef5
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Detect Cygwin environment and build binaries for Windows in build_engine.sh
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2021-01-16 16:57:48 +01:00 |
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cd910e53cc
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They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon!
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2021-01-15 01:08:20 +01:00 |
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1f78814d1e
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Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
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2021-01-15 01:04:51 +01:00 |
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c9af5aa770
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Opposing Force: Add scripts/map_blacklist for the menu
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2021-01-14 15:45:44 +01:00 |
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75adc63665
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Menu: Blacklist any test_* prefixed maps in the Create game menu
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2021-01-14 15:41:01 +01:00 |
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fe62de4a67
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Gunman Chronicles: Add default.cfg and scripts/map_blacklist for the menu
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2021-01-13 12:22:41 +01:00 |
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3662565879
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Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
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2021-01-06 15:54:17 +01:00 |
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
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2021-01-06 13:58:37 +01:00 |
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ae70642f14
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Server: Disallow the 'pause' command to any game with more than 1 client-slot.
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2021-01-06 12:38:35 +01:00 |
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507a10eec5
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Client: Allow game-specific model event overrides.
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2021-01-05 15:51:49 +01:00 |
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6c3814a2b1
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Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
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2021-01-03 12:52:51 +01:00 |
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6dc054f94b
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Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
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2021-01-02 21:52:35 +01:00 |
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8933452364
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BotLib: Add a visual line indicator for the link you'll be making.
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2021-01-02 21:31:56 +01:00 |
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523b1df3de
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Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
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2021-01-02 21:22:56 +01:00 |
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6638e7324d
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BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
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2021-01-02 18:52:09 +01:00 |
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58be8e2170
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BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
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2021-01-02 11:17:14 +01:00 |
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829757d415
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Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
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2020-12-31 05:10:07 +01:00 |
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dd741c1c39
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Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
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2020-12-30 17:19:21 +01:00 |
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53ed1962eb
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BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
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2020-12-29 09:10:21 +01:00 |
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1dd2547fe2
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Client: Added improvements to the waypoint-editor, more options, features... etc.
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2020-12-29 07:17:41 +01:00 |
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
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f52638c715
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Half-Life: Auto-reload for the few weapons it applies for (when empty)
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2020-12-28 19:57:47 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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c76cdc5903
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BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
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2020-12-23 07:53:43 +01:00 |
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545b66a786
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Half-Life: Update gameinfo_pkgname definition in the game manifest.
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2020-12-22 01:58:41 +01:00 |
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cefc30e4dc
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Platform: Added custinfoparms.txt for q3map2 users.
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2020-12-22 01:58:02 +01:00 |
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86daed3eec
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Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
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2020-12-22 01:56:44 +01:00 |
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d04d2a83ef
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Nodes: Only bother saving a node .way file when we've got nodes to dump.
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2020-12-22 01:15:22 +01:00 |
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4cbcda6449
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Use prefers-color-scheme for the SVG icons.
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2020-12-22 00:58:25 +01:00 |
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92ed644f43
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Add README.md
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2020-12-22 00:18:15 +01:00 |
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3d700a4fd7
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sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
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2020-12-20 02:19:52 +01:00 |
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ebdd55d397
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Update build_editor.sh to work with WorldSpawn 1.1.0
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2020-12-19 21:17:50 +01:00 |
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b7ebea2401
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func_door_rotating: Document entity via QUAKED comment
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2020-12-17 23:07:36 +01:00 |
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0e46b76042
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Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
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2020-12-13 04:46:04 +01:00 |
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daaf6a1974
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Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
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2020-12-13 03:50:35 +01:00 |
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6583a42a87
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
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46fb7c2e26
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Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
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2020-12-12 12:43:46 +01:00 |
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74192c2f78
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
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2020-12-12 06:24:48 +01:00 |
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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
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a95440b9f9
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env_projectedtexture: Add custom pattern support and show it off in test_dlights
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2020-12-11 21:18:30 +01:00 |
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5cbd4553f1
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Added test_textest, due to request that such a map exist.
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2020-12-09 19:06:38 +01:00 |
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32a97eba41
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De-desertified the smudge skybox
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2020-12-09 19:00:24 +01:00 |
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7018a7df16
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test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
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2020-12-09 16:49:47 +01:00 |
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fbc2aaeeec
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light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
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2020-12-09 16:47:43 +01:00 |
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c130ab2c38
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PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
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2020-12-08 12:00:10 +01:00 |
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8fc5ac9b17
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postproc_none: Change default lightmap format to e5bgr9
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2020-12-07 20:02:37 +01:00 |
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3195b4c196
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light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
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2020-12-07 18:16:45 +01:00 |
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