Commit graph

709 commits

Author SHA1 Message Date
bb4012b75f Added float(string)Skill_GetValue so we can properly support variable skill
settings.
2020-03-26 08:13:23 +01:00
cdb1bbddfd Menu: Fix a crash when we've got no entries or are out of bounds 2020-03-26 07:04:32 +01:00
520e91616a Valve: Check for cvar 'coop' as well as 'sv_playerslots' for Singleplayer 2020-03-26 07:03:29 +01:00
7ea6f8246c Valve: Give monster_barney a name 2020-03-26 07:02:58 +01:00
e3fc42501d CBaseMonster: Tag ents as flags FL_MONSTER so the obituaries appear right 2020-03-26 07:02:41 +01:00
2bb8bd00cf Moved Death and Pain methods into CBaseEntity. 2020-03-25 22:35:05 +01:00
b70b0cd6f9 Mititage startspot spawn-issues. 2020-03-25 20:20:53 +01:00
aa6b541313 the slot1-10 keys are now working as expected. 2020-03-25 19:57:08 +01:00
80d06e7dcd Cleaned up warnings. 2020-03-25 17:42:36 +01:00
4bdefa4cd7 Big commit, list of additions:
Added stubs for a variety of monsters for 'valve' which a few mods inherit.
Added support for the 'vote' and 'callvote' command.
Made env_laser network some info to the clients, kinda rough because
we're working around some engine iffyness with CSQC ents right now.
Updated the menu so that the server-lists for Internet and LAN games are
a bit more helpful.
Made the CBaseMonster class for useful for the future.
Fixed setting of transparency for all entities.
2020-03-25 13:58:19 +01:00
67d9509f63 trigger_cdaudio: don't touch anything but clients 2020-03-24 16:27:23 +01:00
a9e2a37f51 Controls menu now sorta works half-way. We still need to parse defaults. 2020-03-24 16:25:22 +01:00
66b629b83a Valve: Basic weapon pickup notification, cl_autoweaponswitch 2020-03-24 16:20:58 +01:00
223d740448 Effect_Blood can now take 'color' as a parameter. Also added some basic
trails which will be shoved into the client-side asap.
2020-03-24 11:20:21 +01:00
bc5fcf6913 Valve: WEAPON_EGON gets something something idle animations. 2020-03-24 11:19:24 +01:00
d8af659dd8 Valve: WEAPON_HANDGRENADE gets even fancier idle animations. 2020-03-24 11:19:09 +01:00
3a33349047 Valve: WEAPON_TRIPMINE gets fancy idle animation fixes. 2020-03-24 11:18:47 +01:00
b736235ffd Valve: Fixed idle animation selection on WEAPON_SHOTGUN 2020-03-24 09:11:15 +01:00
8ceb0a54a1 Valve: Satchel and Handgrenade now play the proper bounce sounds. 2020-03-24 08:41:06 +01:00
e3a9a0149e Added missing ladder sound precaches. 2020-03-24 08:21:47 +01:00
50d840cd9d Valve: Tripmine death attribution is now variable 2020-03-24 08:20:43 +01:00
73866574a2 Fix: Offset networking of .skins by 128 so we can send 'signed' bytes. 2020-03-24 08:02:36 +01:00
40852185c1 Footsteps: Added ladder climbing sound. 2020-03-24 08:02:11 +01:00
79d7d63e88 Added particle dustmotes cfg 2020-03-24 07:47:57 +01:00
7bf8db941d Shoved some precaching stuff around 2020-03-24 07:47:41 +01:00
f1190cd282 Fixed compiling against the latest entity-codebase 2020-03-24 07:26:49 +01:00
20c6a2d508 Gone over triggers to add some helpful prints. 2020-03-23 17:25:03 +01:00
41ce469bb3 Fix worldspawn 'skyname' key 2020-03-08 11:53:57 +01:00
2a2df770c9 Applied Xylemon's Gunman patch 2020-03-08 11:02:17 +01:00
c51da15564 Made the codebase compile again... 2020-03-08 10:59:46 +01:00
bf0ffd39eb impulse 102 will now force a re-send of all networked fields.
this will be awful over the network. Just letting you know.
2020-03-03 22:50:57 +01:00
307ba55b4e func_breakable: Add support for vvm_model, so we can show/hide models
inside the brush volume.
2020-03-03 22:50:07 +01:00
b611781d7f CBasePhysics: Make sure physics props cast a shadow by default 2020-03-03 22:49:37 +01:00
1b2823c8e4 Forgot to add func_lod to server progs. 2020-03-03 22:49:07 +01:00
aa1c4b93ac prop_rope: Add "segments" key to change the defaults from 16 2020-03-03 22:48:30 +01:00
07e6fae83e env_sound and env_soundscape: Don't run when WORLD hasn't been initialized 2020-03-03 22:48:07 +01:00
f3f2176fc7 VGUI: Misc tweaks I've come across when doing TW 1.3 2020-03-03 22:47:44 +01:00
d41026aed7 env_glow: support normalized 'color' key. 2020-03-03 22:47:16 +01:00
61469e5785 dev_buildcubemaps will now default to saving .ktx files.
Blame Spike for making them currently write WRONG ANGLES, however.
2020-03-03 22:47:01 +01:00
ddac9f5b29 Added stub for func_dustmotes, added func_lod. 2020-03-03 22:46:20 +01:00
9d6611c928 Compile warning fix for Rewolf. 2020-03-03 22:45:48 +01:00
e79a03b5b8 Added support for the 'message' key in triggers. 2020-03-03 22:45:30 +01:00
d25aead1a7 Added 'shadows' key to CBaseEntity. 2020-03-03 22:44:35 +01:00
9a5d0defac Add Frag-Net's RTC broker. 2020-03-03 22:43:57 +01:00
8f50766457 CSQC CBaseEntity: Only set drawmask when modelindex is valid 2020-01-20 19:35:57 +01:00
905e90d499 TW: Added TOGGLEDIR flag for func_rotating... 2020-01-20 19:35:10 +01:00
673cf9dbf8 Manual networking of all base-entities. This shouldn't be necessary,
but, as the engine-bug that's as old as time itself that has been
responsible for prediction being wonky has still not been fixed, I have
to do this. Maybe it'll be for worse, maybe it'll be for the better.
2020-01-16 05:43:12 +01:00
9386b7f158 Added gibshooter, but it's disabled because the maps that uses expect it
to have a concept of states, so in order to not create thousands of ents...
2020-01-08 04:50:38 +01:00
b4423ec32f env_shooter: Use "delay" as well as "m_flDelay", if the latter is even used?
I guess I typo'd.
2020-01-08 04:33:52 +01:00
6442ea1481 func_door: Fixed blocked damage behaviour 2020-01-08 04:33:03 +01:00