Commit graph

11 commits

Author SHA1 Message Date
d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
8ace54224c
The mother of experimental commits. 2024-06-22 00:24:13 -07:00
225039f71f
Documentation: Various fixes and improvements that the wiki converter didn't handle 2023-08-21 08:39:01 -07:00
2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
df794ef44d
Import some documentation from the old wiki. Adjust formatting.
Still loads to do in terms of fixing the old links.
2022-10-26 12:47:59 -07:00
829d523b79
Update Documentation/Materials/MatOverview.md 2022-10-17 14:00:27 -07:00
2196047f3c
Documentation: Remove the header names from certain sections of material commands. 2022-10-17 13:33:16 -07:00
c60e8d1e4c
Update Documentation/Materials/MatGoldSrc.md 2022-10-17 13:24:18 -07:00
f61c093942
Update Documentation/Materials/MatGoldSrc.md, add some example images while we're at it... 2022-10-17 12:41:14 -07:00
2a8081b042
Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00