Commit graph

120 commits

Author SHA1 Message Date
afc8d8dbb2 more ecologically friendly infodecal entities
fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
c43906bff4 That's the proper way of disabling the impact effects for the knife... *cough* 2018-12-09 06:06:32 +01:00
c1497341a8 Moved all entity field definitions into one file. 2018-12-09 05:58:28 +01:00
628097eff9 Added early infodecal ents. They don't align to the texture coords YET. 2018-12-07 20:03:07 +01:00
f5bb0748ff Clear scope-zoom upon respawn. 2018-12-06 05:34:40 +01:00
aff2edd9fa This hidden file also needs to leave. 2018-12-05 20:53:08 +01:00
e6af94c505 Remove old cruft we don't need in gfx/shell 2018-12-05 20:52:47 +01:00
f15217db91 Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries. 2018-12-05 20:52:27 +01:00
efeaa2822d - Changed mp_fillweapons to fcs_fillweapons to reflect its origin
- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
c7dbc3a2b9 Fix some default settings. Please delete config.cfgs! 2018-12-05 15:56:39 +01:00
cdec0d9e79 - Fixed BombZone detection logic for planting the C4
- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
ebce90e265 Added master-server entries into default.cfg for the custom engine clients 2018-12-05 11:10:36 +01:00
David Knapp
b1a91280da Set maxpitch and minpitch to 89 and -89 respectively. It's not perfect 90 degrees in Goldsrc. 2018-10-31 17:03:38 -04:00
Marco Hladik
7b848d78ec - Redone crouching physics code
- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
45df2179d1 Binary update. 2018-06-14 12:18:34 +02:00
Marco Hladik
26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
4ca5223c51 Removal of unused graphics/shaders 2018-06-10 02:27:32 +02:00
Marco Hladik
53d4ac9591 Added custom, white bitmap font to resemble WON closer
Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
4de8570168 Delete gfx.wad 2018-02-17 11:04:29 -08:00
Marco Hladik
4260036e84 Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. 2018-02-17 11:02:03 -08:00
Marco Hladik
d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
5633ad7d59 Fixed the player models not looking up/down in the external view 2018-01-29 21:51:13 -08:00
84aea16001 Added a IP-Connect option by request 2018-01-29 21:18:17 -08:00
4b3ef40880 Fixed mp_timelimit! Thanks to wastelandpanda for reporting this. 2018-01-29 20:32:00 -08:00
0eaf9f5bc3 Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. 2018-01-29 10:14:30 -08:00
f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
c94019bfea Progs update 2018-01-24 10:36:09 -08:00
e016772037 Adjusting a few things, as well as adding a soon-custom gfx.wad 2018-01-11 22:07:12 -08:00
da4450c0b1 pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off. 2018-01-07 12:39:31 -08:00
f011126858 Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map 2018-01-01 12:20:51 -08:00
d37546c131 Fixes for ArmouryEntity and fixed grenade weapon switching. 2017-12-28 19:56:54 -08:00
6f682653b1 Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
acd61228d1 Stepping and crouch fixes, because we needed those. Badly. 2017-12-28 15:01:05 -08:00
b003b933b4 Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
2eec3d477b Recompiled the .dat files because it seems I forgot to. 2017-12-19 14:28:43 -08:00
47c43544bf Big improvements to sprays. No more infokeys, support for colored sprays and much more. 2017-12-19 13:02:01 -08:00
057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
54a8b696f5 Merge branch 'master' of https://github.com/eukara/FreeCS 2017-11-27 00:51:39 -06:00
25200dc989 Added checks for invalid team items. 2017-11-27 00:50:40 -06:00
c320b6ae4e Delete csprogs.lno 2017-11-22 15:39:12 -06:00
b76d39796c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
581190b98f Fixed overview FOV at 90. 2017-11-22 13:27:11 -06:00
979c1d1d95 Added sv_autoreload for those who really want it
Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576 Added shell ejection to the view
Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
6c3c7dc381 Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s 2017-11-19 20:39:25 -06:00
cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
2ec9213437 Added sv_voxannounce, which will advertise the time remaining
Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5 Fixed #65
Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
794b08d64c Added a hostname field to the menu
Fixed that a dropped C4 Bomb could not be picked up again
2017-11-17 15:45:48 -06:00