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afa9f0719c
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
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c737cebba7
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build_engine.sh: build iqm and imgtool
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2020-11-07 10:40:36 +01:00 |
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982206876e
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Add nuclide-ds script.
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2020-11-06 18:57:01 +01:00 |
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d5f6ecc442
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build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin.
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2020-11-06 18:50:44 +01:00 |
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6927eba291
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Add installed.lst to suppress engine prompts for now. This will change in the future hopefully
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2020-11-06 18:21:24 +01:00 |
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8720727123
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Added some helper scripts to assist in building the engine and game.
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2020-11-06 17:42:44 +01:00 |
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678d7bf124
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Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
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2020-11-06 13:04:22 +01:00 |
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2618d47ff3
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GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
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2020-11-01 05:25:43 +01:00 |
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b48ce4d2ce
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trigger_autosave: Query GetMaster() before triggering
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2020-10-31 14:37:05 +01:00 |
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422741a295
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
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2020-10-31 14:32:23 +01:00 |
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69fa528822
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Server: Move footstep precaches into Footsteps_Init
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2020-10-30 13:29:37 +01:00 |
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97d19c1b37
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Add shared/include.src, so we touch gamename/include.src less for global
changes.
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2020-10-30 12:21:00 +01:00 |
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c100554dcc
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Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
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2020-10-30 11:28:59 +01:00 |
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43dceb7c5a
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Platform: Clean up some more of the rtlight GLSL
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2020-10-30 11:27:52 +01:00 |
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6502eeddc0
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Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
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2020-10-28 08:29:24 +01:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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185c7de151
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
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2020-10-27 05:41:11 +01:00 |
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624a68bf7f
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Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
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2020-10-27 05:02:41 +01:00 |
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a536f7b6cc
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light_dynamic: Respect the right radius key
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2020-10-27 04:49:38 +01:00 |
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90478acec4
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Menu-FN: Make the Internet server browser refresh more useful
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2020-10-27 00:21:53 +01:00 |
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de0f6b7e81
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Doc: Add fteqcc compiling notice
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2020-10-26 20:22:07 +01:00 |
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5a419d827e
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Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff.
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2020-10-25 15:10:16 +01:00 |
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424a9093ef
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build_release.sh: Sign tar.gz after building the archive.
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2020-10-25 13:58:43 +01:00 |
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c8db45bc67
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Fix a typo...
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2020-10-25 13:01:43 +01:00 |
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2601ebce06
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trigger_multiple: Add support for the flag that allows pushables to trigger
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2020-10-25 12:50:52 +01:00 |
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3adbedb5aa
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Fill up the entity QER/Radiant QUAKED comments with first-appearance info.
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2020-10-25 12:38:41 +01:00 |
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4aa8a70063
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CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
to suppress movement and/or fire while the 'driver' is using the vehicle.
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2020-10-25 12:06:22 +01:00 |
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8cbbeaae24
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
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4962f82f89
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Move entity-update/event definitions for game-specific cases out of root
src/shared.
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2020-10-24 13:11:02 +02:00 |
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cce2429308
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Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
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2020-10-24 07:04:30 +02:00 |
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2daf3da59f
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env_sprite: Change default scale to 0.25, make sure that when no targetname
is set, we force-enable the sprite because toggles wouldn't work.
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2020-10-24 06:36:08 +02:00 |
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ed4f972a19
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Fix some typos.
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2020-10-24 05:24:40 +02:00 |
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24a753edce
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env_sprite: Fix that sprites marked as PLAYONCE may be networked in some
semi-visible form
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2020-10-24 05:02:14 +02:00 |
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00a8ee2a00
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env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
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2020-10-24 03:32:34 +02:00 |
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b31ab5761a
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Simplified some rendering code for CBaseEntity/glows
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2020-10-24 02:58:19 +02:00 |
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d39fb1cdc2
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env_glow: Tweak the rendering a little bit. This should make them more
visible and more like as seen in other games.
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2020-10-24 02:38:19 +02:00 |
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a67c50c202
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Decals: Implemented client-side PVS culling optimisation
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2020-10-23 20:41:02 +02:00 |
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689ffe14bc
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Small cleanup in some client-side gs-entbase code.
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2020-10-23 20:13:27 +02:00 |
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0cfa4df68a
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Decals: Make sure tempdecal materials are recached upon vid_reload
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2020-10-23 20:12:43 +02:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
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065dd926cd
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light_dynamic: Override ParentUpdate() to make sure we update origin/angles
over the network.
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2020-10-22 03:48:15 +02:00 |
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cb57a95d4b
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light_dynamic: Fixed server-side PVS culling.
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2020-10-22 03:44:10 +02:00 |
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d0342b128c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
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2020-10-22 02:23:05 +02:00 |
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f4eb3cea9d
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Platform: Changed the polygon offset and surfaceparm of the stock decals
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2020-10-18 16:28:30 +02:00 |
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d79ab058cf
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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2afba74a86
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Added test_areaportal, to debug openportal()
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2020-10-18 01:10:21 +02:00 |
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e60713b960
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Platform: Added test_vphysics to test if a physics plugin (ODE/Bullet) is
properly configured within the game.
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2020-10-17 21:43:55 +02:00 |
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770426e82c
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GS-Entbase: More work done on CBasePhysics
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2020-10-17 21:42:32 +02:00 |
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