Commit graph

955 commits

Author SHA1 Message Date
aef3b2f8c1 Sentences: Minor improvement to parsing sentences.txt entries 2020-06-25 11:01:44 +02:00
776ef713fc Missed this file with the last commit. 2020-06-14 00:56:21 +02:00
9a4cc85366 speaker: Initial implementation; Misc improvements to the sentences processing. 2020-06-14 00:55:01 +02:00
bcc28c98ee Flashlight: Avoid using getproperty for the flashlight values. 2020-06-12 17:27:21 +02:00
66aef13819 Purge cstrike.old from the src tree. 2020-06-12 17:14:05 +02:00
12c26958e1 CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis. 2020-06-12 17:02:30 +02:00
9cde95495d monster_scientist: Fix the model/character selection using the new SetBody system 2020-06-12 16:41:21 +02:00
8c62ea4f73 Update gs-entbase README 2020-06-12 16:30:09 +02:00
1b27e26582 func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well. 2020-06-12 13:37:37 +02:00
a3ade0deab trigger_teleport: respect the 'master' value, support for spawnflags 1 and 2. 2020-06-12 13:02:14 +02:00
4fe5166fd1 button_target: Initial implementation 2020-06-12 12:48:40 +02:00
d5a74fc5a8 Scientist Hunt: Remove redundant player class attribute definitions. 2020-06-12 12:10:29 +02:00
4972156930 Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes. 2020-06-12 12:09:53 +02:00
26d7d62d04 trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps. 2020-06-12 12:08:55 +02:00
28feec0490 trigger_autosave: Added missing newline for localcmd() 2020-06-12 12:07:24 +02:00
90d91e1260 player_loadsave: Initial implementation. 2020-06-12 12:06:50 +02:00
5b34579e9b Server: Exec skill_[gamename].cfg as a fallback for skills 2020-06-12 10:20:17 +02:00
bbad094cae Prevent monster entities from spawning outside coop 1 or maxplayers 1. 2020-06-12 10:03:07 +02:00
bdfb040bc2 player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id. 2020-06-12 09:46:24 +02:00
2c4f602195 func_pendulum: Handle rotating around Z axis. 2020-06-09 01:52:06 +02:00
887f48a1ea func_pendulum: Change the axis for spawnflags bit 128. 2020-06-09 01:43:58 +02:00
3b7431cba1 func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before. 2020-06-09 01:36:20 +02:00
e24dc3467d func_pendulum: Initial implementation. 2020-06-09 01:35:27 +02:00
dc43e5f3a9 Counter-Strike: Prevent the player defusing the bomb from moving. 2020-06-09 00:52:12 +02:00
70451433b8 Counter-Strike: Reset progressbar upon round restart. 2020-06-09 00:30:06 +02:00
61983ec2d8 Counter-Strike: Add progress bar for defusal and other tasks. 2020-06-09 00:23:18 +02:00
8aa66987e5 Counter-Strike: Fix Defusal-Kit icon source offset on the HUD. 2020-06-08 23:50:25 +02:00
ae394e9703 Counter-Strike: Make the ammo counter display 1 for WEAPON_C4BOMB (as it's currently a single use item). 2020-06-08 23:48:03 +02:00
591f878d55 Counter-Strike: Defusing the bomb is now handled outside the player input logic, working. 2020-06-08 23:46:44 +02:00
e1ba466917 trigger_changelevel: Check if the activating is in fact, a client. 2020-06-08 15:00:40 +02:00
76b5ff1879 Fix env_sprite from networking using MSG_ENTITY instead of MSG_MULTICAST when networking once. 2020-05-31 22:41:57 +02:00
680725f050 Obituaries now use spriteframe() for caching. 2020-05-31 21:20:36 +02:00
cef8ba0443 Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
c709117209 Switch to using spriteframe() for HUD sprites in valve, scihunt 2020-05-31 12:54:04 +02:00
828a41eff8 Fix new compiler warnings. 2020-05-30 23:08:11 +02:00
fcb99ad427 Add support for func_breakable its spawnobject key. 2020-05-30 14:57:01 +02:00
c036ccc318 More work towards documentation in the tree. 2020-05-30 12:03:55 +02:00
4d201c281b Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
Marco Hladik
68669fb701 Added a 'doc' sub-dir, starting with minor documentation regarding building, FAQ 2020-05-27 10:12:09 +02:00
fe251faf81 Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
674206349a Half-Life: Fix crash with obituaries and invalid weapons. 2020-05-04 05:48:19 +02:00
cca1e646c2 Counter-Strike: Changed WEAPON_USP45 firing rate to be closer to 1.5's.
It was based on the values of CS:S before (as those are not hard-coded...)
2020-05-03 23:50:11 +02:00
2db9d5bf31 Gunman Chronicles: Unstuck secondary option menus. 2020-05-03 05:39:34 +02:00
fc3f124d24 Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
2020-05-03 05:26:06 +02:00
a025a41e73 Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
d4c97c639b Unbreak env_sprite rendermodes. 2020-05-02 06:38:02 +02:00
c1e4070b61 Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
bfa3412277 Cleaned up some warnings. 2020-05-02 05:28:21 +02:00
b7c2c61a88 Obituaries: We now read hud.txt for the icons, so we no longer have to
define them inside the code. This should automate quite a bit of legwork
2020-05-02 02:36:37 +02:00
af7820def4 Moved class item_pickup definition to a higher scope, so the weapons
can manipulate pickup related things within their own source file.
2020-05-02 01:00:27 +02:00