|
1bcaba26a3
|
Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
|
2020-11-23 22:33:55 +01:00 |
|
|
a9d87aa590
|
Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
|
2020-11-23 21:39:40 +01:00 |
|
|
9245ae809b
|
Platform: Added example model into test_dlights.
|
2020-11-21 16:07:35 +01:00 |
|
|
11d52abec3
|
Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
|
2020-11-19 10:46:09 +01:00 |
|
|
df1388f9fc
|
Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
|
2020-11-18 13:17:43 +01:00 |
|
|
ba6824a602
|
Client: Added two developer commands, dev_measure and dev_sunpos.
|
2020-11-17 11:21:13 +01:00 |
|
|
3658719b3f
|
CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms.
|
2020-11-17 10:25:21 +01:00 |
|
|
ebc287f2e8
|
Make sure 'valve' compiles without GS_RENDERFX.
|
2020-11-13 11:17:42 +01:00 |
|
|
1cbd41f66b
|
Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
|
2020-11-08 04:45:52 +01:00 |
|
|
afa9f0719c
|
Update cstrike.fmf and mk_mapdef.sh
|
2020-11-07 10:41:27 +01:00 |
|
|
678d7bf124
|
Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
|
2020-11-06 13:04:22 +01:00 |
|
|
2618d47ff3
|
GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
|
2020-11-01 05:25:43 +01:00 |
|
|
b48ce4d2ce
|
trigger_autosave: Query GetMaster() before triggering
|
2020-10-31 14:37:05 +01:00 |
|
|
422741a295
|
GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
|
2020-10-31 14:32:23 +01:00 |
|
|
69fa528822
|
Server: Move footstep precaches into Footsteps_Init
|
2020-10-30 13:29:37 +01:00 |
|
|
97d19c1b37
|
Add shared/include.src, so we touch gamename/include.src less for global
changes.
|
2020-10-30 12:21:00 +01:00 |
|
|
c100554dcc
|
Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
|
2020-10-30 11:28:59 +01:00 |
|
|
6502eeddc0
|
Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
|
2020-10-28 08:29:24 +01:00 |
|
|
624a68bf7f
|
Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
|
2020-10-27 05:02:41 +01:00 |
|
|
a536f7b6cc
|
light_dynamic: Respect the right radius key
|
2020-10-27 04:49:38 +01:00 |
|
|
90478acec4
|
Menu-FN: Make the Internet server browser refresh more useful
|
2020-10-27 00:21:53 +01:00 |
|
|
c8db45bc67
|
Fix a typo...
|
2020-10-25 13:01:43 +01:00 |
|
|
2601ebce06
|
trigger_multiple: Add support for the flag that allows pushables to trigger
|
2020-10-25 12:50:52 +01:00 |
|
|
3adbedb5aa
|
Fill up the entity QER/Radiant QUAKED comments with first-appearance info.
|
2020-10-25 12:38:41 +01:00 |
|
|
4aa8a70063
|
CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
to suppress movement and/or fire while the 'driver' is using the vehicle.
|
2020-10-25 12:06:22 +01:00 |
|
|
8cbbeaae24
|
Platform: Add gl_stipplealpha support to models.
|
2020-10-25 11:50:15 +01:00 |
|
|
4962f82f89
|
Move entity-update/event definitions for game-specific cases out of root
src/shared.
|
2020-10-24 13:11:02 +02:00 |
|
|
cce2429308
|
Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
|
2020-10-24 07:04:30 +02:00 |
|
|
2daf3da59f
|
env_sprite: Change default scale to 0.25, make sure that when no targetname
is set, we force-enable the sprite because toggles wouldn't work.
|
2020-10-24 06:36:08 +02:00 |
|
|
ed4f972a19
|
Fix some typos.
|
2020-10-24 05:24:40 +02:00 |
|
|
24a753edce
|
env_sprite: Fix that sprites marked as PLAYONCE may be networked in some
semi-visible form
|
2020-10-24 05:02:14 +02:00 |
|
|
00a8ee2a00
|
env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
|
2020-10-24 03:32:34 +02:00 |
|
|
b31ab5761a
|
Simplified some rendering code for CBaseEntity/glows
|
2020-10-24 02:58:19 +02:00 |
|
|
d39fb1cdc2
|
env_glow: Tweak the rendering a little bit. This should make them more
visible and more like as seen in other games.
|
2020-10-24 02:38:19 +02:00 |
|
|
a67c50c202
|
Decals: Implemented client-side PVS culling optimisation
|
2020-10-23 20:41:02 +02:00 |
|
|
689ffe14bc
|
Small cleanup in some client-side gs-entbase code.
|
2020-10-23 20:13:27 +02:00 |
|
|
0cfa4df68a
|
Decals: Make sure tempdecal materials are recached upon vid_reload
|
2020-10-23 20:12:43 +02:00 |
|
|
0f50c46623
|
Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
|
2020-10-23 05:15:59 +02:00 |
|
|
d9dababe65
|
Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
|
2020-10-22 16:30:37 +02:00 |
|
|
065dd926cd
|
light_dynamic: Override ParentUpdate() to make sure we update origin/angles
over the network.
|
2020-10-22 03:48:15 +02:00 |
|
|
cb57a95d4b
|
light_dynamic: Fixed server-side PVS culling.
|
2020-10-22 03:44:10 +02:00 |
|
|
d0342b128c
|
light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
|
2020-10-22 02:23:05 +02:00 |
|
|
6038c04591
|
Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
|
2020-10-18 15:19:56 +02:00 |
|
|
2afba74a86
|
Added test_areaportal, to debug openportal()
|
2020-10-18 01:10:21 +02:00 |
|
|
770426e82c
|
GS-Entbase: More work done on CBasePhysics
|
2020-10-17 21:42:32 +02:00 |
|
|
2b1e23a2fe
|
Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
|
2020-10-17 17:26:58 +02:00 |
|
|
e803ddbceb
|
GS-Entbase: Expose Base* class headers at the global scope.
|
2020-10-17 16:30:36 +02:00 |
|
|
88f490a1c5
|
monstermaker: Make it so monsters inherit angles.
|
2020-10-17 15:29:35 +02:00 |
|
|
0bb06af381
|
Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
|
2020-10-17 13:17:34 +02:00 |
|
|
f4ade524fe
|
Client: Fixed some warnings and some added some paranoid free() calls.
|
2020-10-16 02:26:45 +02:00 |
|
|
074e1cc120
|
Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
|
2020-10-15 19:02:55 +02:00 |
|
|
d0231eee50
|
Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
|
2020-10-08 12:03:52 +02:00 |
|
|
f3668f8335
|
Menu: Fixed CModList from lazily skipping over the current mod entry, resulting in some rough list display.
|
2020-10-08 02:28:26 +02:00 |
|
|
4bde3bbfb6
|
Menu: Fix music not stopping when joining a server.
|
2020-10-07 23:21:34 +02:00 |
|
|
7902ae22d5
|
Menu: Filter servers by gamedir. Clients shouldn't attempt to connect to mods that way.
|
2020-10-07 23:21:03 +02:00 |
|
|
b1742afb97
|
Menu: Play intro based on 'gameinfo_gamedir', not 'game'
|
2020-10-07 11:38:32 +02:00 |
|
|
4208bd8c9a
|
Server: added server command trigger_ent
|
2020-10-06 14:42:46 +02:00 |
|
|
4e9be1a7bc
|
Makefile: Apparently a target can't be called 'plugins', so we'll rename it to 'plugs'. Neat.
|
2020-10-06 14:34:26 +02:00 |
|
|
5810da8069
|
Menu: Switched mod switching to be fully manifest oriented, fixed menu music playback.
|
2020-10-06 14:27:44 +02:00 |
|
|
9f30a2b897
|
Menu: Add blacklist for maps in the Create Server menu.
|
2020-10-02 11:41:50 +02:00 |
|
|
1a0193ad3a
|
Menu: Add input redirection verification in case we've forcefully changed menu input modes.
|
2020-09-29 14:24:21 +02:00 |
|
|
8fab5921a0
|
VGUILib: Fixed draw/input flag-check inconsistency in CUIMenuButton
|
2020-09-29 13:50:19 +02:00 |
|
|
57cc661c86
|
Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
|
2020-09-27 14:25:10 +02:00 |
|
|
54f0c5d24c
|
Half-Life: Add I/O ability to ITEM_LONGJUMP
|
2020-09-26 12:46:40 +02:00 |
|
|
a9853f79cf
|
decal:predraw: return PREDRAW_NEXT when no shader is set.
|
2020-09-26 12:42:32 +02:00 |
|
|
dbd5b5d566
|
Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless.
|
2020-09-24 22:31:30 +02:00 |
|
|
70868ddd84
|
env_sun: fix path of the flare textures.
|
2020-09-24 17:46:29 +02:00 |
|
|
365ac0a5fa
|
Decals: Avoid attempting to cache and display decals with no yet-defined texture.
|
2020-09-24 17:43:35 +02:00 |
|
|
340db972be
|
Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
|
2020-09-24 10:19:38 +02:00 |
|
|
a0a593ef6b
|
Menu: Unbind all keys for a given command when two were defined.
|
2020-09-21 18:52:00 +02:00 |
|
|
8bde44b01c
|
CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
|
2020-09-21 18:10:31 +02:00 |
|
|
5dcb79e30c
|
Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up.
|
2020-09-20 15:50:45 +02:00 |
|
|
dc47146e99
|
CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms
|
2020-09-20 10:43:13 +02:00 |
|
|
9f95fd11c2
|
func_wall: Clean up and make sure .frame is reset upon Respawn()
|
2020-09-18 15:00:24 +02:00 |
|
|
f5283dd94f
|
CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class.
|
2020-09-18 14:55:13 +02:00 |
|
|
5131f19c04
|
Fix client-side sentences filehandler from not being closed, other shenanigans.
|
2020-09-18 09:35:59 +02:00 |
|
|
809966ab7b
|
func_brush: Initial implementation. Source inspired entity.
|
2020-09-18 00:14:05 +02:00 |
|
|
fd6fe5447b
|
trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK
|
2020-09-13 19:15:06 +02:00 |
|
|
868b9d1b04
|
Fix some misc warnings the new fteqcc brought up, along with some other tiny changes.
|
2020-09-13 19:14:28 +02:00 |
|
|
ac31455dd5
|
Nodes: Add fancy debug textures for nodes and sequences.
|
2020-09-13 19:11:41 +02:00 |
|
|
97ad8c92e7
|
CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes.
|
2020-09-13 18:35:12 +02:00 |
|
|
80b1a892a0
|
CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default.
|
2020-09-11 04:55:55 +02:00 |
|
|
7b0d646020
|
CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d.
|
2020-09-11 04:33:42 +02:00 |
|
|
a7e1b3cfd9
|
scripted_sequence: Skip state check when forcing a .Trigger
|
2020-09-10 20:28:48 +02:00 |
|
|
9d2a561782
|
scripted_sequence: Further fixes involving changing of trigger-targets mid triggering.
|
2020-09-10 20:24:51 +02:00 |
|
|
0f4b31c5f1
|
CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
|
2020-09-10 19:42:29 +02:00 |
|
|
44b6a3d10a
|
Sentences: Force them to be read in uppercased.
|
2020-09-10 19:28:36 +02:00 |
|
|
22602fd96a
|
func_wall: Fix networking of the frame/texture attribute
|
2020-09-10 14:57:40 +02:00 |
|
|
518deec5c6
|
scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
|
2020-09-10 13:36:19 +02:00 |
|
|
f4d4e86400
|
CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
|
2020-09-10 10:34:14 +02:00 |
|
|
633ef19750
|
func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0.
|
2020-09-10 07:00:28 +02:00 |
|
|
f9ee04f6cf
|
func_button: Sound shader support, yee. Also cut down on some unnecessary code.
|
2020-09-10 06:02:08 +02:00 |
|
|
0d38fc1400
|
func_door_rotating: This one gets the sound shader treatment as well.
|
2020-09-10 05:41:25 +02:00 |
|
|
3025ffbf16
|
func_breakable: Use sound shaders for impact sounds.
|
2020-09-10 05:35:52 +02:00 |
|
|
1b6e5985a4
|
func_door: Use sound shaders instead of hardcoding sounds.
|
2020-09-09 21:40:25 +02:00 |
|
|
90b716bd5d
|
env_spark: Use sound shaders instead of hard-coding sfx paths.
|
2020-09-09 21:29:29 +02:00 |
|
|
4d3cace6da
|
Menu: Fixed all 2 warnings.
|
2020-09-09 08:07:30 +02:00 |
|
|
ca5a7feede
|
Cleaned up misc warnings.
|
2020-09-09 08:05:34 +02:00 |
|
|
d6435bb9d0
|
trigger_changelevel: ...aaand another one. I need sleep
|
2020-09-09 02:23:43 +02:00 |
|
|
d8fa002419
|
trigger_changelevel: fix transitioning bug I introduced when I added states.
|
2020-09-09 02:21:16 +02:00 |
|
|
51cf0e9f15
|
Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly.
|
2020-09-09 01:56:46 +02:00 |
|
|
fd826a226d
|
CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname
|
2020-09-08 22:49:35 +02:00 |
|
|
0b75388ace
|
game_player_equip: Initial implementation.
|
2020-09-08 03:37:08 +02:00 |
|
|
7680521379
|
Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty
|
2020-09-08 03:29:10 +02:00 |
|
|
cdad44a79d
|
Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined.
|
2020-09-07 07:42:07 +02:00 |
|
|
e503b8b7d9
|
Menu: Adjusted some minor text spacing in the custom game install dialog
|
2020-09-06 09:10:28 +02:00 |
|
|
ac68be9f67
|
Menu: Add ability to set custom readme filenames inside the manifests.
|
2020-09-06 08:52:10 +02:00 |
|
|
58d420861f
|
Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there.
|
2020-09-06 08:37:36 +02:00 |
|
|
7064b71f1f
|
func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands
|
2020-09-05 08:54:23 +02:00 |
|
|
b60fd3a6b5
|
Menu: Fixed crash in CUpdateList when the list starts becoming scollable
|
2020-09-05 06:19:39 +02:00 |
|
|
50ccbf4b9a
|
Add func_tank, func_tankmortar and generally faff about with input code.
|
2020-09-04 21:28:06 +02:00 |
|
|
3ca223b673
|
PMove: Added a bit of a punchangle when falling/falldamage hits
|
2020-09-02 04:09:33 +02:00 |
|
|
97a651fc58
|
Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever
|
2020-09-01 20:11:22 +02:00 |
|
|
870b9e5923
|
Menu: Added 'Advanced controls' submenu to 'Controls'
|
2020-09-01 00:46:16 +02:00 |
|
|
5e821a5651
|
Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
|
2020-08-31 10:56:31 +02:00 |
|
|
ffee615ead
|
func_rot_button: Initial implementation. Sounds still missing.
|
2020-08-31 09:07:57 +02:00 |
|
|
f6fb7cf791
|
func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation
|
2020-08-31 06:59:32 +02:00 |
|
|
b129df68ed
|
func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day.
|
2020-08-31 06:47:40 +02:00 |
|
|
1d111506ea
|
Menu: Improve the scrollbar by making the bar variable height.
|
2020-08-31 04:36:09 +02:00 |
|
|
79d979515f
|
CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player
|
2020-08-29 06:22:18 +02:00 |
|
|
7d89eb9012
|
CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines
|
2020-08-29 06:21:15 +02:00 |
|
|
425dad951b
|
Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc.
|
2020-08-29 03:15:43 +02:00 |
|
|
348052dd76
|
targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info.
|
2020-08-29 00:32:26 +02:00 |
|
|
278e984eaf
|
random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval
|
2020-08-29 00:28:22 +02:00 |
|
|
72e5c6f2ef
|
random_speaker: Initial implementation. This entity appears in Gunman Chronicles.
|
2020-08-29 00:07:53 +02:00 |
|
|
e3812ee88a
|
trigger_counter: change print to dprint
|
2020-08-28 22:39:23 +02:00 |
|
|
9d5b1fb1a8
|
trigger_endsection: Add support for the 'master' key
|
2020-08-28 22:38:48 +02:00 |
|
|
ffca4e14b9
|
trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it.
|
2020-08-28 22:36:56 +02:00 |
|
|
06a512137b
|
trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields.
|
2020-08-28 21:57:01 +02:00 |
|
|
63fb7e1d7f
|
trigger_endsection: Fix it and add it back in... I suppose it was never enabled?
|
2020-08-28 21:55:37 +02:00 |
|
|
5526b3524c
|
trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those.
|
2020-08-28 21:35:18 +02:00 |
|
|
67930b7dde
|
monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.
|
2020-08-28 19:12:45 +02:00 |
|
|
6845bf76bd
|
func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later?
|
2020-08-27 10:15:12 +02:00 |
|
|
b7ac9ade38
|
Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper
|
2020-08-27 06:35:01 +02:00 |
|
|
69ed06b1fe
|
PMove: Block jumping when FL_FROZEN is set on a player
|
2020-08-26 22:39:24 +02:00 |
|
|
f9241d86ea
|
func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle!
|
2020-08-26 22:31:49 +02:00 |
|
|
641f68c6be
|
Counter-Strike: Fix obituaries not rendering when spectating
|
2020-08-26 03:07:17 +02:00 |
|
|
0d700f487e
|
infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first.
|
2020-08-20 19:40:22 +02:00 |
|
|
1bd552685d
|
env_spark: Added support for Trigger() state control
|
2020-08-20 19:15:01 +02:00 |
|
|
308a529244
|
Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn...
|
2020-08-17 05:55:10 +02:00 |
|
|
108da90299
|
Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug?
|
2020-08-17 05:48:14 +02:00 |
|
|
aab8ff9572
|
Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG
|
2020-08-17 05:42:09 +02:00 |
|
|
d61afb0b63
|
Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
|
2020-08-17 05:38:39 +02:00 |
|
|
cf96d9379a
|
ambient_generic: Fix harmless warning from when Trigger() was changed
|
2020-08-17 02:41:22 +02:00 |
|
|
4c61b07666
|
Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON
|
2020-08-16 07:46:02 +02:00 |
|
|
6ff467f6ce
|
func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead
|
2020-08-16 07:36:44 +02:00 |
|
|
85d7dc98e2
|
Menu: Fixed scrollbar not showing, using a wrong max-item value for reference
|
2020-08-16 01:31:49 +02:00 |
|
|
f1954cdb33
|
Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it.
|
2020-08-16 01:04:20 +02:00 |
|
|
431c6131f5
|
Plugins: Added more lines of dialogue to the voxannouncer plugin.
|
2020-08-15 12:21:19 +02:00 |
|
|
a79ead4197
|
Half-Life: Moved the silly Vox announcer for MP games into its own little plugin
|
2020-08-14 23:51:59 +02:00 |
|
|
0c1ba0978e
|
Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords
|
2020-08-14 23:18:47 +02:00 |
|
|
f8b8bb18f7
|
Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons.
|
2020-08-14 23:00:03 +02:00 |
|
|
0dd19431b6
|
Plugin: Added example plugin p_connectsounds
|
2020-08-14 22:13:45 +02:00 |
|
|
a00a574b4a
|
Plugins: Added ClientConnect and ClientDisconnect hooks
|
2020-08-14 22:13:03 +02:00 |
|
|
96c3590a08
|
Plugins: Use our own plugins.txt listing to decide which plugins get loaded...
|
2020-08-14 21:16:47 +02:00 |
|
|
bb22097203
|
target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway?
|
2020-08-10 13:11:14 +02:00 |
|
|
d3b488b7bf
|
CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
|
2020-08-10 12:32:18 +02:00 |
|
|
d8ce029466
|
scripted_sequence: Report state value to multisources.
|
2020-08-09 12:55:38 +02:00 |
|
|
b3ba711bab
|
CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion.
|
2020-08-09 02:11:54 +02:00 |
|
|
bbf426e58e
|
CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus!
|
2020-08-09 02:10:36 +02:00 |
|
|
19b565b202
|
Menu: Cleaned up gamma hack.
|
2020-08-09 00:53:18 +02:00 |
|
|
36a80aea38
|
Menu: Added brightness hack. This is to avoid Half-Life cfg's from turning the screen white because of different interpretations of cvar values.
|
2020-08-08 17:37:25 +02:00 |
|
|
1c8d21da62
|
Prototypes for momentary_rot_button and momentary_door with some basic input logic to have them interact.
|
2020-08-08 02:39:38 +02:00 |
|
|
e7f0c358eb
|
Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
|
2020-08-08 02:36:18 +02:00 |
|
|
80fb0aa46f
|
func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug?
|
2020-08-07 23:15:37 +02:00 |
|
|
8ad56c0f2f
|
func_door: Add support for trigger states on/off/toggle.
|
2020-08-07 22:19:29 +02:00 |
|
|
2299a478bb
|
func_door_rotating: Handle trigger state (on/off/toggle).
|
2020-08-07 22:16:00 +02:00 |
|
|
c9094d86d9
|
trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters.
|
2020-08-07 22:14:59 +02:00 |
|
|
d324259e72
|
CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
|
2020-08-07 14:07:38 +02:00 |
|
|
40d0ceedf5
|
CBaseEntity: Fix hologram alpha calculation that regressed.
|
2020-08-07 13:55:29 +02:00 |
|
|
774eb4cf14
|
trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger.
|
2020-08-07 09:58:52 +02:00 |
|
|
17f3333bd3
|
Menu: Allow setting of the default chatroom to join.
|
2020-08-06 23:26:51 +02:00 |
|
|
96a873c0da
|
trigger_changelevel: Fix and improve landmark positions and direct touch triggers.
|
2020-08-05 23:17:21 +02:00 |
|
|
9e13854dbe
|
Half-Life: Remove redundant target health check in monster_zombie.
|
2020-08-03 23:43:18 +02:00 |
|
|
654c3d370f
|
Half-Life: Added melee and ranged attacks to monster_human_grunt and marked him as an enemy to players.
|
2020-08-03 23:42:45 +02:00 |
|
|
59d13f7103
|
Half-Life: Added basic monster_houndeye ranged blast attack code. This still needs further reverse engineering as I think the dmg value varies.
|
2020-08-03 23:42:14 +02:00 |
|
|
6dbfff0b68
|
Half-Life: Mark monster_barney as friend to avoid confusion. Make it so his pain animation interrupts firing time.
|
2020-08-03 23:41:25 +02:00 |
|
|
1eefedbc36
|
Smoothed out turning of monsters/npc entities, they'll also reset paths when losing track of a target properly now.
|
2020-08-03 23:39:57 +02:00 |
|
|
eecb76ebc7
|
Half-Life: Worked on the melee/ranged attacks of monster_alien_slave.
|
2020-08-03 23:37:52 +02:00 |
|
|
3c4a518b8e
|
Counter-Strike: Fixed some warnings.
|
2020-08-03 18:49:30 +02:00 |
|
|
743d7a33d0
|
Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop.
|
2020-08-02 15:21:35 +02:00 |
|
|
e8bafa044d
|
scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now.
|
2020-08-02 13:09:37 +02:00 |
|
|
b9f4da2494
|
Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic.
|
2020-08-02 12:55:03 +02:00 |
|
|
690d390e79
|
Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties.
|
2020-08-02 11:40:41 +02:00 |
|
|
effc455b04
|
Menu: Rearranged and relabeled some buttons in the Update menu. Added ability to double-click entries to stage files for install/removal for improved UX.
|
2020-07-30 09:54:46 +02:00 |
|
|
73597af3c0
|
Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
|
2020-07-27 01:19:53 +02:00 |
|
|
da7c5a27e2
|
Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
|
2020-07-25 01:58:12 +02:00 |
|
|
9d58f78548
|
Menu: Move version info down so it doesn't hide some images in certain menus.
|
2020-07-25 00:50:51 +02:00 |
|
|
e82cc69671
|
Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values.
|
2020-07-25 00:46:18 +02:00 |
|
|
4427529e51
|
Client: Put renderscene() into its own function to make profiling easier.
|
2020-07-22 23:03:10 +02:00 |
|
|
abe97ebe43
|
Half-Life: Add a silly announcer to spice things up when players get killed.
|
2020-07-18 01:56:28 +02:00 |
|
|
030cf0f21a
|
Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all.
|
2020-07-12 00:14:29 +02:00 |
|
|
80c5cdc5f9
|
Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed.
|
2020-07-12 00:00:41 +02:00 |
|
|
4323dd71bd
|
func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags.
|
2020-07-11 21:40:19 +02:00 |
|
|
d286fac6cc
|
Menu: Add build date information.
|
2020-07-11 20:59:45 +02:00 |
|
|
1fca666a5f
|
Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log.
|
2020-07-11 15:55:03 +02:00 |
|
|
b3713ca0ab
|
func_door: Improve documentation for level designers
|
2020-07-10 13:43:11 +02:00 |
|
|
336c8adee1
|
Sentences: More parsing fixes, as some dialogue broke.
|
2020-07-10 12:13:20 +02:00 |
|
|
f33541a84d
|
func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set.
|
2020-07-10 11:57:30 +02:00 |
|
|
8d1270a5d1
|
Menu: Make the CTextBox widget recognize K_KP_ENTER
|
2020-07-09 22:03:35 +02:00 |
|
|
b649ab78ca
|
Half-Life: Added check for violence_hblood and violence_hgibs and acting
accordingly.
|
2020-07-09 21:24:02 +02:00 |
|
|
de9ec013af
|
Menu: Add 'Content control' configuration page. This sets the violence_ variables and whatnot.
|
2020-07-09 21:17:13 +02:00 |
|
|
7eee535e39
|
Menu: Added readme menu page, allow inserting of text that'll get wrapped
automatically. Mods can have their own readme.txt files parsed too now.
|
2020-07-09 20:00:16 +02:00 |
|
|
c0f97524ce
|
Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
oriented and more flexible to mod authors.
|
2020-07-09 10:42:34 +02:00 |
|
|
18627889f9
|
Half-Life: Fix WEAPON_SNARK in multiplayer, targetting
|
2020-07-07 23:41:35 +02:00 |
|
|
f54826986f
|
Half-Life: Fix WEAPON_TRIPMINE spawning in multiplayer.
|
2020-07-06 19:30:19 +02:00 |
|
|
c033f5d88e
|
Menu: Fix warning by casting explicitly.
|
2020-07-01 08:31:16 +02:00 |
|
|
a0ba14d5de
|
Menu: Ignore K_ESCAPE in CTextBox's input
|
2020-06-30 19:10:59 +02:00 |
|
|
419ee9ae8d
|
Menu: Fix chat message passing to CSQC
|
2020-06-30 18:41:00 +02:00 |
|
|
7365dd27e6
|
Menu: Close cached TCP socket and fix timeout dialog
|
2020-06-30 18:08:31 +02:00 |
|
|
081d541e9e
|
Menu: IRC based Chat is now completely implemented using QuakeC. It already works quite well but will need a lot more testing!
|
2020-06-30 17:14:06 +02:00 |
|
|
d8f9c545a6
|
Initial commit of the TCP helper backend that we'll need for the next-gen chat
|
2020-06-30 13:07:54 +02:00 |
|
|
37a3494559
|
Fix 3 small warnings.
|
2020-06-28 10:52:13 +02:00 |
|
|
bca72fafc8
|
Sentences_ResetSample: Change return type.
|
2020-06-27 14:20:58 +02:00 |
|
|
25b7cbcf47
|
Half-Life: Remove references of .armor from WEAPON_TRIPMINE
|
2020-06-25 11:06:57 +02:00 |
|
|
7611796555
|
Counter-Strike: Mark hostage_entity as MULTIPLAYER available.
|
2020-06-25 11:06:02 +02:00 |
|
|
980fe8f864
|
Mark monster_furniture, monster_generic and monstermaker as MULTIPLAYER available
|
2020-06-25 11:05:28 +02:00 |
|
|
aef3b2f8c1
|
Sentences: Minor improvement to parsing sentences.txt entries
|
2020-06-25 11:01:44 +02:00 |
|
|
776ef713fc
|
Missed this file with the last commit.
|
2020-06-14 00:56:21 +02:00 |
|
|
9a4cc85366
|
speaker: Initial implementation; Misc improvements to the sentences processing.
|
2020-06-14 00:55:01 +02:00 |
|
|
bcc28c98ee
|
Flashlight: Avoid using getproperty for the flashlight values.
|
2020-06-12 17:27:21 +02:00 |
|
|
66aef13819
|
Purge cstrike.old from the src tree.
|
2020-06-12 17:14:05 +02:00 |
|
|
12c26958e1
|
CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
|
2020-06-12 17:02:30 +02:00 |
|
|
9cde95495d
|
monster_scientist: Fix the model/character selection using the new SetBody system
|
2020-06-12 16:41:21 +02:00 |
|
|
8c62ea4f73
|
Update gs-entbase README
|
2020-06-12 16:30:09 +02:00 |
|
|
1b27e26582
|
func_friction: Added implementation of a friction modifier for player entities. This affects pmove.c as well.
|
2020-06-12 13:37:37 +02:00 |
|
|
a3ade0deab
|
trigger_teleport: respect the 'master' value, support for spawnflags 1 and 2.
|
2020-06-12 13:02:14 +02:00 |
|
|
4fe5166fd1
|
button_target: Initial implementation
|
2020-06-12 12:48:40 +02:00 |
|
|
d5a74fc5a8
|
Scientist Hunt: Remove redundant player class attribute definitions.
|
2020-06-12 12:10:29 +02:00 |
|
|
4972156930
|
Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes.
|
2020-06-12 12:09:53 +02:00 |
|
|
26d7d62d04
|
trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps.
|
2020-06-12 12:08:55 +02:00 |
|
|
28feec0490
|
trigger_autosave: Added missing newline for localcmd()
|
2020-06-12 12:07:24 +02:00 |
|
|
90d91e1260
|
player_loadsave: Initial implementation.
|
2020-06-12 12:06:50 +02:00 |
|
|
5b34579e9b
|
Server: Exec skill_[gamename].cfg as a fallback for skills
|
2020-06-12 10:20:17 +02:00 |
|
|
bbad094cae
|
Prevent monster entities from spawning outside coop 1 or maxplayers 1.
|
2020-06-12 10:03:07 +02:00 |
|
|
bdfb040bc2
|
player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
|
2020-06-12 09:46:24 +02:00 |
|
|
2c4f602195
|
func_pendulum: Handle rotating around Z axis.
|
2020-06-09 01:52:06 +02:00 |
|
|
887f48a1ea
|
func_pendulum: Change the axis for spawnflags bit 128.
|
2020-06-09 01:43:58 +02:00 |
|
|
3b7431cba1
|
func_conveyor: Fix spawning, respawning and use of SetAngles because they weren't updating before.
|
2020-06-09 01:36:20 +02:00 |
|
|
e24dc3467d
|
func_pendulum: Initial implementation.
|
2020-06-09 01:35:27 +02:00 |
|
|
dc43e5f3a9
|
Counter-Strike: Prevent the player defusing the bomb from moving.
|
2020-06-09 00:52:12 +02:00 |
|
|
70451433b8
|
Counter-Strike: Reset progressbar upon round restart.
|
2020-06-09 00:30:06 +02:00 |
|
|
61983ec2d8
|
Counter-Strike: Add progress bar for defusal and other tasks.
|
2020-06-09 00:23:18 +02:00 |
|
|
8aa66987e5
|
Counter-Strike: Fix Defusal-Kit icon source offset on the HUD.
|
2020-06-08 23:50:25 +02:00 |
|
|
ae394e9703
|
Counter-Strike: Make the ammo counter display 1 for WEAPON_C4BOMB (as it's currently a single use item).
|
2020-06-08 23:48:03 +02:00 |
|
|
591f878d55
|
Counter-Strike: Defusing the bomb is now handled outside the player input logic, working.
|
2020-06-08 23:46:44 +02:00 |
|
|
e1ba466917
|
trigger_changelevel: Check if the activating is in fact, a client.
|
2020-06-08 15:00:40 +02:00 |
|
|
76b5ff1879
|
Fix env_sprite from networking using MSG_ENTITY instead of MSG_MULTICAST when networking once.
|
2020-05-31 22:41:57 +02:00 |
|
|
680725f050
|
Obituaries now use spriteframe() for caching.
|
2020-05-31 21:20:36 +02:00 |
|
|
cef8ba0443
|
Make cstrike use spriteframe() for HUD gfx
|
2020-05-31 13:20:04 +02:00 |
|