- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
Fixed some equipment menu bug that caused you to money despite not getting any nades.
v_lefthanded exists now! Use only on the newest FTE SVN build though.
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events